[sci.military] Combat Simulations

GA.CJJ@Forsythe.Stanford.EDU (Clifford Johnson) (04/06/89)

From: "Clifford Johnson" <GA.CJJ@Forsythe.Stanford.EDU>
There's been some discussion of Dupuy's battle-prediction models.
A detail or two might be illuminating.

Dupuy is a prolific war game expert who founded the Historical
Evaluation and Research Organization (HERO) dedicated to
promoting the cause of historical analysis and improving the
security of the United States.  He regularly advises the
Pentagon's top war gamers.  His Pentagon-applied contributions to
wargaming center on a "Quantified Judgment Model" (QJM), which
purportedly measures the "Power Potential" of any military force.
In combat, the force with the greater power potential "should"
win.  This potential is constructed from more basic "measures"
such as the "Lethality Index" of individual weapons, computed by
multiplying numerical estimates of: per hour rate of fire;
targets per strike; relative incapacitating effect; range factor;
accuracy; reliability.

According to this formula, a sword's lethality index is 23 (= 60
x 1 x .4 x 1.03 x .95 x 1), and a one-megaton nuclear bomb
exploded in the air has a lethality index of 695,385,000 (= 1 x
8,5000,000 x 1 x 101 x .9 x .9).  I'd like to point out that
derivative battle predictions based on such arithmetic are held
in low regard by some commanders, and even he admits their
application may be abusive.  In 1985, Thomas Dupuy wrote in the
magazine Army: "The senior decision makers of the U.S. military
establishment are increasingly basing their decisions on the
outputs of computer models and simulations which are widely
recognized to be unreliable and unrealistic." In this article,
Dupuy endorsed the views of Major General B.  Atkeson, former
director of the Army Concepts Agency, who had written an
annonymous (he was on active duty then) article in the same
magazine, stating that many simulations "were as perforated with
logic holes as a sieve."

Such techniques, trivial though they are on their face, provide
the bottom-line justification for America's nuclear arsenal and
war plans.  See, e.g., The MX Missile and Associated Basing
Decision, SASC Hearing, Dec 8, 1982, at 34, where the Senate is
informed that PTP, the Probability To Penetrate (destroy)
hardened targets is 1.0 for nuclear missiles, and "HTK = SSPK x
WSR x PTP," where HTK is Hard-Target Kill potential, SSPK is
Single Shot Probability of Kill, and WSR is Weapon System
Reliability.  According to this formula, the United States was
deficient in "time-urgent hard-target kill potential", and so the
MX was needed.

I concur that PTP=1, but I am interested in the realistic values
of SSPK and WSR.  All models I have seen account for
technological glitches only, and typically come out at perhaps a
90% single-shot probability of kill.  I have heard rumours that
the figure might be realistically much lower, especially due to
corrosion of computer chip substrates.  Is this credible?

Also, does anyone know of any models that parameterize the
percent of missiles that would not launch due to personnel
"problems"?  Despite the redundancy of launch crews per missile,
it is not inconceivable that some crews would even use their
inhibit launch commands to prevent others from completing their
orders.  I was informed by someone on misc.legal, who refused to
divulge his source, and without elaboration, that a study was
undertaken which established that a significant minority of ICBM
launch crews would simply not launch when actually ordered to do
so.  Accordingly, I was told, personnel procedures were changed
to reduce this proportion.  If the proportion was found to be
significant, surely it should be included in the regular
calculations?

To:  MILITARY@ATT.ATT.COM

shan@sequoia.cray.com (Sharan Kalwani) (02/28/91)

From: shan@sequoia.cray.com (Sharan Kalwani)
hello folks!

this is my first submission to sci.military, so go easy on me! ;-)

i have a couple of questions:

(i)	now that there has been considerable progress made in the Gulf War,
   	has anyone had a chance to study how the actual conflict compares
   	with the numerous computer simulations that we heard were
   	performed? in my view such a comparision would be useful to helping 
   	factoring in/adjusting many unknowns, and also many variable 
	with hitherto had been  just estimates.

(ii)	also is there any ftp-able software/source for any combat simulations
	available ? i am not seeking any classfied stuff 
	but any shareable stuff that may be available.
	simulations of previous conflicts are also welcome.

many thanks in advance!