mchinni@PICA.ARMY.MIL (Michael J. Chinni, SMCAR-CCS-E) (06/05/90)
From: "Michael J. Chinni, SMCAR-CCS-E" <mchinni@PICA.ARMY.MIL> I am looking for the names/addresses of hand-held gun makers (includes revolvers, automatics, shotguns, machine-guns, submachine-guns, etc.). I am also looking for the same information for makers of bullet-proof vests, shirts, etc. Information is needed to build a mailing list. List will be used to inform them about the "Ballistics Simulation II" conference I am chairing at the 1991 Simulation Multiconference in New Orleans next april. Thanks in advance. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Michael J. Chinni US Army Armament Research, Development, and Engineering Center Picatinny Arsenal, New Jersey ARPA: mchinni@pica.army.mil UUCP: ...!uunet!pica.army.mil!mchinni /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
sdragoo@magnus.acs.ohio-state.edu (Stephen P Dragoo) (04/24/91)
From: sdragoo@magnus.acs.ohio-state.edu (Stephen P Dragoo) [RPG is used herein to mean roleplaying game, not Soviet anti-tank rocket. --CDR] I need some help with an RPG I'm involved in. My character owns his own country, and he's going to be using equipment from current inventories in the US armed forces, Soviet armed forces, NATO, and selected US allies. My problem is, how do I determine their effectiveness? For example, what criteria should I use in ranking interceptors? Should I use the total number of air-to-air missiles, or the overall quality of their missiles? How much more effective is a 30mm cannon than a 20mm cannon? For tanks, which is more important: armor, speed, hp/wt ratio, gun caliber and # of rounds carried, or are they all important? Since these inventories include new-build versions of every major US aircraft and tank since WWII, the numbers are very large(his Marine Corp air arm already has 44 different types of interceptors(subvariants being counted separately), with 24 of each). Please respond by email [ <<< YES! --CDR ] sdragoo@magnus.acs.ohio-state.edu [Please keep a summary to send anyone who's interested. This topic is huge. I'd suggest you pick up a copy of James Dunnigan's _How to Make War_ and look through the bibliography. Or check out nearly anything by Trevor Dupuy. A good place to start might be _War Games_ by Thomas Allen, 0-425-11647-6 Berkley books. It deals more with strategic level gaming, but has plenty of useful leads in its bibliography. --CDR]