[comp.windows.ms] Glockenspiel vs. Zortec C++

chiu@efi.com (Chan Chiu) (09/15/90)

I am beginning to do a major development project. We are going
to use C++ on IBM PC windows 3.0.

It looks like the only two choices are Glockenspiel and Zortec C++
(Correct me if I am wrong).

I really like to hear your opinions/experences on these two products.
Specially, I like to know

1, How much is their C++ deviate from standard C++ (e.g. far, near, pascal
   keyword) ?
   2, How do they use "handle" instead of pointer in Windows 3.0 ?
   3, How do they work with other tools (Actor, Case:W, Microsoft C,
      Zortec C, Microsoft SDK)
      4, Are they translator or compiler ?

      Thanks.

      /Chan

bright@Data-IO.COM (Walter Bright) (09/18/90)

In article <1990Sep14.181740.14858@efi.com> chiu@efi.com (Chan Chiu) writes:
<We are going to use C++ on IBM PC windows 3.0.
<It looks like the only two choices are Glockenspiel and Zortec C++

I'll answer your questions for Zortech C++.

<1, How much is their C++ deviate from standard C++ (e.g. far, near, pascal
<   keyword) ?

Zortech supports the far, near, pascal and cdecl keywords.

<   2, How do they use "handle" instead of pointer in Windows 3.0 ?

The same as in C, i.e. you need to deal with it explicitly.

<   3, How do they work with other tools (Actor, Case:W, Microsoft C,
<      Zortec C, Microsoft SDK)

It's designed to work with the Microsoft Windows SDK.

<      4, Are they translator or compiler ?

It's a compiler.