todd@pinhead.pegasus.com (Todd Ogasawara) (06/06/91)
I just bought a copy of "After Dark" (a port of the Mac screen saver program to Windows 3.0) and noticed that it contains documentation and some sample code on how to write your own DDL animation modules for it. Has anyone tried to create these modules using Borland C++ instead of the recommended MS SDK? -- Todd Ogasawara ::: Hawaii Medical Service Association Internet ::: todd@pinhead.pegasus.com Telephone ::: (808) 536-9162 ext. 7
wolf@netcom.COM (Buckskin Tech.) (06/07/91)
todd@pinhead.pegasus.com (Todd Ogasawara) writes: >I just bought a copy of "After Dark" (a port of the Mac screen saver >program to Windows 3.0) and noticed that it contains documentation and some >sample code on how to write your own DDL animation modules for it. Has >anyone tried to create these modules using Borland C++ instead of the >recommended MS SDK? >-- >Todd Ogasawara ::: Hawaii Medical Service Association >Internet ::: todd@pinhead.pegasus.com >Telephone ::: (808) 536-9162 ext. 7 I have, but I've never been too successful. Then again, I didn't take the time to translate the interface code in the After Dark DevKit. The code was written to work only with MSC, so the makefile and some of the headers and support code need to be rewritten. It's pretty straightforward, though. - Wolf
seymour@astech.tmc.edu (Ken Seymour) (06/07/91)
In article <1991Jun06.001141.17763@pinhead.pegasus.com> todd@pinhead.pegasus.com (Todd Ogasawara) writes: >I just bought a copy of "After Dark" (a port of the Mac screen saver >program to Windows 3.0) and noticed that it contains documentation and some >sample code on how to write your own DDL animation modules for it. Has >anyone tried to create these modules using Borland C++ instead of the >recommended MS SDK? > >-- >Todd Ogasawara ::: Hawaii Medical Service Association >Internet ::: todd@pinhead.pegasus.com >Telephone ::: (808) 536-9162 ext. 7 I have purchased Borland C++ (through the attractive TC++ upgrade offer). It contains a DLLDEMO program that compiles and works. The DLL defines a paint call for a bitmap object. The samples main program takes this and plots the bitmap in succession to make it move (kind of like animation only slower!). IMHO this shows that Borland C++ supports the development of DLLs. Also IMHO I wouldn't say for sure that you could do animation (quickly) this way but I suspect that SDK would be no faster with the same approach. Ken Seymour seymour@astech.ast.saic.com