[comp.archives] [SCI-VI Newsletter] apE -- software visualization toolkit

michelle@rhett.osgp.osc.edu (Michelle Messenger) (01/09/90)

Archive-name: ape/how-to-get
Original-posting-by: michelle@rhett.osgp.osc.edu (Michelle Messenger)
Original-subject: Wanted: more info on apE 2.0
Archive-site: oscsuna.osc.edu [128.146.1.4]
Archive-directory: pub/apE
Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti)

The following information is what we normally send out to people who have
questions about the apE.  If you would like additional information for your
 newsletter, please let me know.  

Thanks for your interest in the apE!

--Michelle Messenger
Project Coordinator
Ohio Supercomputer Graphics Project
1224 Kinnear Road
Columbus, Ohio  43212
614-292-3274
michelle@rhett.osgp.osc.edu

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Facts About the apE Release:
Here are some details about the availability of the apE software:

What is It?

The apE is a software toolkit for visualizing scientific data. It is designed 
to provide the flexibility to examine data in several ways.  Release 1.1 of 
the apE is designed primarily for visualizing data in two graphical 
dimensions. (this does not mean just for visualizing two-dimensional data).  
The apE system places an emphasis on animation and the integration of the 
visualization process into the scientific process.

The apE is extendable, and will grow with the addition of more tools and 
filters. The apE is a software product resulting from leading research in 
computer graphics and scientific visualization conducted by The Ohio 
Supercomputer Graphics Project and the Advanced Computing Center for the 
Arts and Design.  The apE 2.0, available in winter 1990, will address 
general visualization problems in both two and three dimensions.

What Computers is it For?

The software package is designed so that there are two types of programs:  
interactive tools, and computational filters. The tools allow for interactive 
manipulation and examination of data. The filters perform all the computations.
The filters are usable without the tools, although the user may need to 
provide some programming support to create data flows and view rendered images.

The complete apE toolkit, including the tools (running under SunView), 
filters, and documentation, is available for the following workstations:

	- Sun series 4 workstations.
	- Sun series 3 workstations, running SunOS version 4.0 or greater.
	- Sun series 386i workstations.

How Do I Get it?

The apE is available via anonymous ftp from oscsuna.osc.edu (128.146.1.4) in 
the directory pub/apE.  Send electronic mail to michelle@rhett.osgp.osc.edu, 
for more information.


What Does the Release Include?

	- Executable versions of all the programs 
	  (tools and filters) for Sun-4, Sun-3, and Sun 386i.
	- Complete user documentation for each program.
	- Examples and tutorial.
	
Source code for the apE version 1.1 is not available; however, future 
releases will include source code at a nominal fee (<$100).


apE Version 2.0

The apE 2.0 represents a significant release of graphics software and tools 
to the research community.  Built upon the experience of staff members from 
the Ohio Supercomputer Graphics Projects and the Advanced Computing Center 
for the Arts and Design, the apE 2.0 includes software that addresses the 
full range of applications, from science to art.

The apE 2.0 is projected for release in January, 1990, and will be available 
in binary form via anonymous ftp much like the apE 1.1.  However, full 
source code and printed documentation (both user and programmer) will be 
available as well for a nominal fee.  The apE 2.0 will include libraries, 
filters, tools, and applications.  In addition, a much larger range of 
equipment, including HP, DEC, SGI, and others, will be supported 
under the X Window system.

The apE 2.0 will include basis libraries, libraries for manipulating data flow 
structures, and higher level libraries for window system objects (browsers, 
etc.).  In addition to the two dimensional tools for scientific data included 
in the 1.1 release, the apE 2.0 will also include a complete polygonal system,
with data generation, animation, and rendering; several mapping systems from 
scientific data to surface data; a volumetric rendering system; full image 
manipulation and post processing software; a primitive based rendering system 
(sticks, ball, vectors, etc.), ray tracing software, and a full toolset for 
scientific and artistic image creation and manipulation.