[comp.archives] [graphics] Re: Call for any and all 3-d object databases

allen@basalt.uucp (Allen Akin) (06/28/90)

Archive-name: object-archive-server/28-Jun-90
Original-posting-by: allen@basalt.uucp (Allen Akin)
Original-subject: Re: Call for any and all 3-d object databases
Archive-site: gatekeeper.dec.com [16.1.0.2]
Archive-directory: pub/DEC
Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti)


Here's the scoop on Digital's public 3D object database:

	As a service to the graphics community, Digital Equipment
	Corporation has donated disk space and established an archive
	server to maintain a library of (somewhat) interesting
	objects.  The objects collected are in OFF format.
	Documentation on OFF, a library of useful OFF routines, and one
	or two useful OFF utilities are also available through this
	archive server.

	The archive server lets you obtain ASCII files across the
	network simply by sending electronic mail.  To obtain help
	about using this service, send a message with a "Subject:" line
	containing only the word "help" and a null message body to:

	      object-archive-server@decwrl.dec.com

	To get an index of all that is available through this server,
	use a subject line of "send index" instead of "help".  To get a
	list of objects that are available use a subject line of "send
	index objects" and a null message body.

	In order to save disk space and transmission time, the more
	lengthy files available through this archive are compressed
	using the UNIX "compress" utility and then uuencoded so that
	they may be sent as ASCII files.  For those of you who don't
	have access to these utilities, buddy up to someone who does.

	As with other archive servers, it is only possible to get small
	portions of the database at a time.  Small requests have
	priority over large ones.  If you have ftp access, you can copy
	all of the objects and OFF programs from the file
	~pub/DEC/off.tar.Z on the machine gatekeeper.dec.com.

	Please respect the copyright notices attached to the objects in
	the .off header files.  The original author usually worked
	pretty hard to create the model, and deserves some credit when
	it is displayed.  If anyone out there knows something about any
	of the objects I've left uncredited, please let me know so that
	I can include the appropriate credits.

	We'd *LOVE* to add to this collection of useful programs and
	objects.  If you'd like to submit an object, an OFF program, or
	an OFF converter of some type for inclusion in the archive,
	send mail to:

	      object-archive-submit@decwrl.dec.com

	We cannot guarantee anything about when submissions will be
	made available as part of the object archive, since maintaining
	the archive is an after-hours activity.  We can only promise
	that an interesting or useful object that is already in OFF
	format will make it into the archive more quickly than one that
	has to be converted from another format and then tested.  To
	report problems with the archive server, send mail to:

	      object-archive-manager@decwrl.dec.com

	Randi J. Rost
	Workstations Advanced Technology Development
	Digital Equipment Corporation

leconte@irisa.fr (Thierry Leconte) (06/29/90)

Archive-name: nff/28-Jun-90
Original-posting-by: leconte@irisa.fr (Thierry Leconte)
Original-subject: Re: Call for any and all 3-d object databases
Archive-site: irisa.irisa.fr [131.254.2.3]
Archive-directory: NFF
Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti)

From article <156@sun13.scri.fsu.edu>, by prem@geomag.fsu.edu (Prem Subrahmanyam):
> 
>      Hi, I am presently working on a thesis in ray-tracing and
>      need large 3-d object databases (multi-polygon objects, 3-d
>      molecules, Sculpt objects, etc.).  PLEASE!! if you have anything
>      please send it, along with a description of the object format.
>      You will receive mention in the acknowledgements whether or not
>      I ever use your contribution. 
> 

There is about 20 NFF files available by ftp on irisa.irisa.fr
(131.254.2.3), directory NFF.
You'll find in the same directory too :
-a description of the NFF file format by Erich Haines.
-the haines utilities (haines.tar.Z): somes programs that built
 fractals NFF scenes with lots of polygons.
- some others utilities (utils.tar.Z)

On the same site, in the directory iPSC2/VM_pRAY you'll find the parallel
ray-tracer of Didier Badouel (email : Didier.Badouel.irisa.fr)
for an iPSC2 machine.

I try to collect, convert to NFF and made available by ftp
 every 3-d object databases I can find. So don't hesitate to send me 
 any 3-d objects you have.

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