muir@COGSCI.BERKELEY.EDU (David Muir Sharnoff) (07/12/90)
Archive-name: empire/11-Jul-90 Original-posting-by: muir@COGSCI.BERKELEY.EDU (David Muir Sharnoff) Original-subject: empire versions -- monthly posting Archive-site: ucbvax.berkeley.edu [128.32.133.1] Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti) v e r s i o n s o f e m p i r e (6/19/90) There are many games that go by the name of empire. Here are the details on some of them... name: BSD Empire version: 1.1 patch5 how to get: ftp out of pub/bsd-empire on ucbvax.berkeley.edu history: Starting with UCSD Empire 0.9.10, the source code was cleaned up and reorganized by Dave Pare and the Experimental Computing Facility (XCF) of U C Berkeley. features: + multiplayer + fixed update times + internet server based + planes, nukes, satellites, ships, market, distribute + hexmap + actively supported limits: 256 players, 1024x1024 world cpu impact: minimal os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX contact: Dave Pare (mr-frog@scam.berkeley.edu) name: XEMP version 1.1 what: X11R3-based client for BSD Empire 1.1pl5 who: HJ Visscher (hjvissc@cs.vu.nl) and MJ Huisjes aquire: ftp out of pub/xemp on ftp.cs.vu.nl or alice.csuchico.edu notes: currently under development, little documentation name: UCSD Empire version: 0.9.34 how to get: ftp out of pub/games/empire/ucsd on ucbvax.berkeley.edu history: starting with PSL Empire 2/26/85, Dave Pare, Keith Muller, and Jim Reuter decompiled PSL's object files and redesigned the process model. Later, David Muir Sharnoff coordinated work on the code by many people. features: + multiplayer + fixed update times + internet server based + planes, nukes, ships, market, distribute + hexmap + curses interface (optional) limits: 32 players, 256x256 world cpu impact: small os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX contact: David Muir Sharnoff (muir@postgres.berkeley.edu) name: Buck Empire version: Export Empire - Version of August 9, 1988 how to get: send email to John Buck history: John Buck enhanced and debugged PSL empire starting from version 3/29/86. features: + multiplayer + individual updates + ships, nukes, market + hexmap + nominal sector locking + supported restriction: requires unix source license due to C-library routines that have been modified, but are included cpu impact: minimal, depends on number of players limits: 32 players, only 128x128 worlds os required: Unix (BSD or USG), no sockets needed hardware: even runs on AT&T 3B series machines there WERE "unsigned char" problems contact: John Buck (john@polyof.poly.edu) name: Old Empire version: 1.2.4 how to get: ftp out of games/{empire.tar,empire1.1-1.2}.Z on uunet.uu.net history: seems to be based on a decompilation of an OLD 11/70 PSL Empire. I don't know who made it or who plays it. features: + multiplayer + individual updates + plane (one type) & ships + square map + simple (no oil, food, morale, light/heavy industry) cpu empact: small os required: Unix limits: (?) contact: Tom Fisher <tsf@druhi.att.com> name: PSL Empire version: 3/29/86 how to get: ftp out of pub/games/empire/psl on ucbvax.berkeley.edu history: written by Peter Langston long ago. Ask him for history. This is the version of empire that started it all. It was distributed in binary form for many years. The version on ucbvax is missing one directory: mlib. features: + multiplayer + individual updates + ships + hexmap limits: 32 players, 128x128 world cpu impact: large os required: Unix contact: David Muir Sharnoff (muir@postgres.berkeley.edu) name: xconq version: 5.3 how to get: comp.sources.games (v5) or ftp out of pub on cs.utah.edu or src/games on scam.berkeley.edu. history: Written by Stan Shebs features: + multiplayer with round-robin play + short games + X-based user interface (X10, X11 & curses) + multiple scenarios / extensible + hexmap + robot players + unsupported (volunteer requested) limits: 7 players, 31 unit types, 15 terrian types, 32767 units cpu impact: small os required: Unix contact: Stan Shebs (shebs@apple.com) name: galactic bloodshed 2 version: .975 (GB2/patchlevel 3) how to get: comp.sources.games or ftp out of pub/games on ssyx.ucsc.edu history: starting with GB, Rob Chavsky created GB2 features: + multiplayer + under development + exploration, terraforming, self-replicating machines, communication, co-existence, combat limits: (?) cpu impact: (?) os required: BSD Unix contact: Rob Chavsky (smq@ssyx.ucsc.edu) name: galactic bloodshed 1.3.2 version: 1.3.2.4 how to get: ftp out of tmp/GB on scam.berkeley.edu. history: (?) undergoing initial full-scale testing. features: + multiplayer + under development + internet server based + exploration, terraforming, communication, co-existence, combat limits: (?) cpu impact: (?) os required: BSD Unix contact: Garret (vancleef@pooh.caltech.edu) name: conquer version: 4, patchlevel 9 how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu history: A multiplayer fantasy wargame written from scratch by Ed Barlow and released to comp.sources.games. Not really empire, but close enough to be easily understood by those used to empire. Currently supported by co-author Adam Bryant who has been working with conquer for well over two years. Version 5.0 is currently in the works and will be a complete rewrite to allow major enhancements. Due summer '90. features: + multiplayer + multiple scenarios (with multiple administrators) + screen based user interface + rectangular map + magical powers, spells + large variety of unit types limits: 256x256 world cpu impact: medium to large os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...) contact: Adam Bryant (adb@bu-cs.bu.edu) name: C Empire version: (?) how to get: ftp games/empire[1-6].ar.Z from uunet.uu.net history: based on the VMS version of empire, Chuck Simmons recoded in C features: + single player + rectangular map cpu impact: large os required: Unix contact: Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470 Sunnyvale, CA 94088-3470 name: VMS Empire how to get: you can get a binary from Don Harper (PHYS47@UHVAX1.UH.EDU), from DECUS, or ftp newempire.exe from tranya.cpac.washington.edu history: Written by Walter Bright (bright@dataio.data-io.com) features: + single player + screen based interface + written in fortran os required: VMS cpu impact: large contact: (temporary) Jonathan Sari (surge@milton.u.washington.edu) name: Amiga Empire version: 2.1w how-to-get: from any Comp.binaries.amiga archive. history: It started with Chris Grey playing PSL Empire many years ago. He Decided to re-implement it for the Amiga, based on the docs. This is the promised new version, updated by Dave Wright. features: + multiplayer + individual update times + planes, ships, news, etc. + PD "helper" programs becoming available + actively supported + compatible with Amiga multi-user BBS systems limits: 45 players, 256 x 256 world, square power-of-two world Simultaneous players limited only by the number of ports. cpu impact: light for dial-in players, light to heavy for host machine os required: AmigaDos, 1.1 or higher. 512K RAM needed, more is better contact: Chris Gray (myrias!ami-cg!cg@uunet.uu.net) CompuServe: 74007,1165 (checked every couple weeks only) Also: David Wright <davewt@NCoast.ORG> name: PC Empire version: Beta how to get: contact author by US Mail: PO Box 18213 / San Jose, CA 95158, by phone: 408/264-6105 (6-9pm or weekends, ask for Gordon); or by email. history: Based on his experience with PSL-derrived unix empires, Gordon Storga wrote a PC version of empire. Currently undergoing beta test, PC Empire will probably be available as shareware in the near future. features: + multiplayer (though not simultaneous) + various units + screen based contact: Gordon Storga <gordons@ashtate.uucp> limits: 7 players, 96x96 world os required: MS DOS on PC, XT, 286, 386, clones... name: Strategic Conquest version: 2.0 how to get: Buy it from your neighborhood Machintosh store. history: (?) features: + 1-2 players using 1-2 macs + sound effects + stacking + strategic bomber (?) limits: 2 players, small map, fixed types of pieces os required: Macintosh contact: (temporary) Christian Wiedmann (wiedmann@auk.fx.com) name: Empire 'Wargame of the Century' version: ??? how to get: buy it in a computer store. history: A commercial game based on Walter Bright's work. Improved by Mark Baldwin. Very similar to VMS Empire. Published by Interstel; distributed by Electronic Arts. features: + single player + square map ??? limits: ??? os required: MS DOS, Atari ST, Amiga. contact: ??? name: Xerox Development Environment (XDE) Empire version: 1.0 how to get: have to have access to the Xerox network: [Maya1:Henr801C:Xerox]Heiny/Public/Empire/Empire.bcd [Eagle:ES Public:Xerox]LBennett/Empire/Empire.man [Eagle:ES Public:Xerox]LBennett/Empire/Host.bcd history: Leif Bennett took a Unix version on ported it to XDE. features: + multiplayer + fixed update times + internet server based + planes, ships, market, distribute + sqaure map + actively supported + a complete window environment + all commands are available by clicking with mouse limits: 128 players, 256x256 world cpu impact: mild os required: currently has to run on Xerox workstation name: HP Empire version: 1.9 or 2.0 how to get: There is a version on the user group distribution tape for HP. or contact randy@atc.boeing.com history: A derivative of the grandaddy of all empires - Civilization - which was written at Evergreen State College by PSL, Ben Norton, 'Moo' and several others around 1972-3. This version runs on HP MPE machines and is written in HP PASCAL. features: + multiplayer + fixed update times + NO market, NO gold (this is a plus in my opinion) + coordinates are strict x,y up to 999x999 limits: 999x999 world, 999 players cpu impact: heavy os required: HP MPE ---- Please send corrections and additions to muir@postgres.berkeley.edu. Thanks, -Dave P.S. Fairly up-to-date versions of this document can be found in pub/games/empire/empire-versions on ucbvax.berkeley.edu