[comp.archives] [rec.games.empire] empire versions -- monthly posting

muir@COGSCI.BERKELEY.EDU (David Muir Sharnoff) (07/12/90)

Archive-name: empire/11-Jul-90
Original-posting-by: muir@COGSCI.BERKELEY.EDU (David Muir Sharnoff)
Original-subject: empire versions -- monthly posting
Archive-site: ucbvax.berkeley.edu [128.32.133.1]
Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti)


	    v e r s i o n s   o f   e m p i r e 	(6/19/90)

There are many games that go by the name of empire.  Here are the
details on some of them... 

name:		BSD Empire
version: 	1.1 patch5
how to get: 	ftp out of pub/bsd-empire on ucbvax.berkeley.edu
history: 	Starting with UCSD Empire 0.9.10, the source code was
		cleaned up and reorganized by Dave Pare and the Experimental
		Computing Facility (XCF) of U C Berkeley.
features:	+ multiplayer
		+ fixed update times
		+ internet server based
		+ planes, nukes, satellites, ships, market, distribute
		+ hexmap
		+ actively supported
limits: 	256 players, 1024x1024 world
cpu impact: 	minimal
os required:	BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
contact:	Dave Pare (mr-frog@scam.berkeley.edu)

	name:	XEMP version 1.1
	what:	X11R3-based client for BSD Empire 1.1pl5
	who:	HJ Visscher (hjvissc@cs.vu.nl) and MJ Huisjes
	aquire:	ftp out of pub/xemp on ftp.cs.vu.nl or alice.csuchico.edu
	notes:	currently under development, little documentation

name:		UCSD Empire
version:	0.9.34
how to get:	ftp out of pub/games/empire/ucsd on ucbvax.berkeley.edu
history:	starting with PSL Empire 2/26/85, Dave Pare, Keith
		Muller, and Jim Reuter decompiled PSL's object
		files and redesigned the process model.  Later, David
		Muir Sharnoff coordinated work on the code by many people.
features:	+ multiplayer
		+ fixed update times
		+ internet server based
		+ planes, nukes, ships, market, distribute
		+ hexmap
		+ curses interface (optional)
limits:		32 players, 256x256 world
cpu impact:	small
os required:	BSD Unix, DYNIX, SunOS, BSD, HP-UX
contact:	David Muir Sharnoff (muir@postgres.berkeley.edu)

name:		Buck Empire
version:	Export Empire - Version of August  9, 1988
how to get:	send email to John Buck 
history:	John Buck enhanced and debugged PSL empire starting 
		from version 3/29/86.
features:	+ multiplayer
		+ individual updates
		+ ships, nukes, market
		+ hexmap
		+ nominal sector locking
		+ supported
restriction:	requires unix source license due to C-library routines that
		have been modified, but are included
cpu impact:	minimal, depends on number of players
limits:		32 players, only 128x128 worlds
os required:	Unix (BSD or USG), no sockets needed
hardware:	even runs on AT&T 3B series machines
		there WERE "unsigned char" problems
contact:	John Buck (john@polyof.poly.edu)

name:		Old Empire
version:	1.2.4
how to get:	ftp out of games/{empire.tar,empire1.1-1.2}.Z on uunet.uu.net
history:	seems to be based on a decompilation of an OLD 11/70 PSL Empire.
		I don't know who made it or who plays it.
features:	+ multiplayer
		+ individual updates
		+ plane (one type) & ships
		+ square map
		+ simple (no oil, food, morale, light/heavy industry)
cpu empact:	small
os required:	Unix
limits:		(?)
contact:	Tom Fisher <tsf@druhi.att.com>

name:		PSL Empire
version:	3/29/86
how to get:	ftp out of pub/games/empire/psl on ucbvax.berkeley.edu
history:	written by Peter Langston long ago.  Ask him for history.
		This is the version of empire that started it all.  It
		was distributed in binary form for many years.  The version
		on ucbvax is missing one directory: mlib.
features:	+ multiplayer
		+ individual updates 
		+ ships
		+ hexmap
limits:		32 players, 128x128 world
cpu impact:	large
os required:	Unix
contact:	David Muir Sharnoff (muir@postgres.berkeley.edu)

name:		xconq
version:	5.3 
how to get:	comp.sources.games (v5) or ftp out of pub on cs.utah.edu
		or src/games on scam.berkeley.edu.
history:	Written by Stan Shebs
features:	+ multiplayer with round-robin play
		+ short games
		+ X-based user interface (X10, X11 & curses)
		+ multiple scenarios / extensible
		+ hexmap
		+ robot players
		+ unsupported (volunteer requested)
limits:		7 players, 31 unit types, 15 terrian types, 32767 units 
cpu impact:	small
os required:	Unix
contact:	Stan Shebs (shebs@apple.com)

name:		galactic bloodshed 2
version:	.975 (GB2/patchlevel 3)
how to get:	comp.sources.games or ftp out of pub/games on ssyx.ucsc.edu
history:	starting with GB, Rob Chavsky created GB2
features:	+ multiplayer
		+ under development
		+ exploration, terraforming, self-replicating machines,
		  communication, co-existence, combat
limits:		(?)
cpu impact:	(?)
os required:	BSD Unix
contact:	Rob Chavsky (smq@ssyx.ucsc.edu)

name:		galactic bloodshed 1.3.2
version:	1.3.2.4
how to get:	ftp out of tmp/GB on scam.berkeley.edu.
history:	(?) undergoing initial full-scale testing.
features:	+ multiplayer
		+ under development
		+ internet server based
		+ exploration, terraforming, communication, co-existence, combat
limits:		(?)
cpu impact:	(?)
os required:	BSD Unix
contact:	Garret (vancleef@pooh.caltech.edu)

name:		conquer
version:	4, patchlevel 9
how to get:	comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu
history:	A multiplayer fantasy wargame written from scratch by Ed 
		Barlow and released to comp.sources.games.  Not really empire, 
		but close enough to be easily understood by those used to 
		empire.  Currently supported by co-author Adam Bryant who 
		has been working with conquer for well over two years.
                Version 5.0 is currently in the works and will be a complete
                rewrite to allow major enhancements.  Due summer '90.
features:	+ multiplayer
		+ multiple scenarios (with multiple administrators)
		+ screen based user interface
		+ rectangular map
		+ magical powers, spells
		+ large variety of unit types
limits:		256x256 world
cpu impact:	medium to large
os required:	Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
contact:	Adam Bryant (adb@bu-cs.bu.edu)

name:		C Empire
version:	(?)
how to get:	ftp games/empire[1-6].ar.Z from uunet.uu.net
history:	based on the VMS version of empire, Chuck Simmons recoded in C
features:	+ single player
		+ rectangular map
cpu impact:	large
os required:	Unix
contact:	Chuck Simmons / 1250 E. Arques Ave MS 269 / Box 3470 
		Sunnyvale, CA 94088-3470

name:		VMS Empire
how to get:	you can get a binary from Don Harper (PHYS47@UHVAX1.UH.EDU),
		from DECUS, or ftp newempire.exe from tranya.cpac.washington.edu
history:	Written by Walter Bright (bright@dataio.data-io.com)
features:	+ single player
		+ screen based interface
		+ written in fortran 
os required:	VMS
cpu impact:	large
contact:	(temporary) Jonathan Sari (surge@milton.u.washington.edu)

name:		Amiga Empire
version:	2.1w
how-to-get:	from any Comp.binaries.amiga archive.
history:	It started with Chris Grey playing PSL Empire many years ago.
		He Decided to re-implement it for the Amiga, based on the docs.
		This is the promised new version, updated by Dave Wright.
features:	+ multiplayer
		+ individual update times
		+ planes, ships, news, etc.
		+ PD "helper" programs becoming available
		+ actively supported
		+ compatible with Amiga multi-user BBS systems
limits: 	45 players, 256 x 256 world, square power-of-two world
		Simultaneous players limited only by the number of ports.
cpu impact:	light for dial-in players, light to heavy for host machine
os required:	AmigaDos, 1.1 or higher. 512K RAM needed, more is better
contact:	Chris Gray (myrias!ami-cg!cg@uunet.uu.net)
		CompuServe: 74007,1165 (checked every couple weeks only)
		Also: David Wright <davewt@NCoast.ORG>

name:		PC Empire
version:	Beta
how to get:	contact author by US Mail:  PO Box 18213 / San Jose, CA 95158,
		by phone: 408/264-6105 (6-9pm or weekends, ask for Gordon); or
		by email.
history:	Based on his experience with PSL-derrived unix empires, 
		Gordon Storga wrote a PC version of empire.  Currently
		undergoing beta test, PC Empire will probably be available 
		as shareware in the near future.
features:	+ multiplayer (though not simultaneous)
		+ various units
		+ screen based
contact:	Gordon Storga <gordons@ashtate.uucp>
limits:		7 players, 96x96 world
os required:	MS DOS on PC, XT, 286, 386, clones...

name:		Strategic Conquest
version:	2.0
how to get:	Buy it from your neighborhood Machintosh store.
history:	(?)
features:	+ 1-2 players using 1-2 macs
		+ sound effects
	        + stacking
	        + strategic bomber (?)
limits:		2 players, small map, fixed types of pieces
os required:	Macintosh 
contact:	(temporary) Christian Wiedmann (wiedmann@auk.fx.com)

name:		Empire 'Wargame of the Century'
version:	???
how to get:	buy it in a computer store.
history: 	A commercial game based on Walter Bright's work.  Improved
		by Mark Baldwin.  Very similar to VMS Empire.  Published by
		Interstel; distributed by Electronic Arts.
features:	+ single player
		+ square map
		???
limits:		???
os required:	MS DOS, Atari ST, Amiga.
contact:	???

name:		Xerox Development Environment (XDE) Empire
version: 	1.0
how to get: 	have to have access to the Xerox network:
                [Maya1:Henr801C:Xerox]Heiny/Public/Empire/Empire.bcd
		[Eagle:ES Public:Xerox]LBennett/Empire/Empire.man
		[Eagle:ES Public:Xerox]LBennett/Empire/Host.bcd
history: 	Leif Bennett took a Unix version on ported it to XDE.
features:	+ multiplayer
		+ fixed update times
		+ internet server based
		+ planes, ships, market, distribute
		+ sqaure map
		+ actively supported
		+ a complete window environment
		+ all commands are available by clicking with mouse
limits: 	128 players, 256x256 world
cpu impact: 	mild
os required:	currently has to run on Xerox workstation

name:		HP Empire
version:	1.9 or 2.0
how to get:	There is a version on the user group distribution tape for HP.
		or contact randy@atc.boeing.com
history:	A derivative of the grandaddy of all empires - Civilization -
		which was written at Evergreen State College by PSL, Ben Norton,
		'Moo' and several others around 1972-3.  This version runs on
		HP MPE machines and is written in HP PASCAL.
features:	+ multiplayer
		+ fixed update times
		+ NO market, NO gold (this is a plus in my opinion)
		+ coordinates are strict x,y up to 999x999
limits:		999x999 world, 999 players
cpu impact:	heavy
os required:	HP MPE

----
Please send corrections and additions to muir@postgres.berkeley.edu.
Thanks,
-Dave

P.S.  Fairly up-to-date versions of this document can be found in
pub/games/empire/empire-versions on ucbvax.berkeley.edu