[comp.archives] [alt.games.gb] NEW Caltech GB game starting up.

vancleef@ohstpy.mps.ohio-state.edu (10/17/90)

Archive-name: caltech-gb/16-Oct-90
Original-posting-by: vancleef@ohstpy.mps.ohio-state.edu
Original-subject: NEW Caltech GB game starting up.
Archive-site: scam.berkeley.edu [128.32.138.1]
Archive-directory: /src/games/gb
Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti)


Announcing the all new and improved GB 3.0 official *real* game!

I have room for 28 eager players to play this latest version of GB. 
The game will have mesomorphic races using the new' collective 
intelligence' rule (WARNING: for experienced players only):

	1) Mesomorph - A player can request to be a 'mesomorphic'
		race. Although not generally very intelligent, they do have 
		the advantage of a much higher fighting ability, adventurism, 
		birthrate (or 'infection rate' for mesos) and only have 1 sex. 
		They can also take over the bodies of their victims. A 
		well run mesomorphic player can be a formidable foe.

	5) Intelligence - The raw growth rate of technology is goverened
		by the race's intelligence. The technology increase per
		update is IQ/100. Additional technology boosts for a race
		is controlled by technology investments by the individual
		planets under the player's control.

		   The intelligence of a mesomorph is related to the races total 
		population, a sort of collective intelligence. Specifically, 
		IQ = 200* [ (2/PI) atan(population)/50000]^2. It is usually a 
		good idea to take advantage of the 'technology investment' 
		option to keep pace with more intelligent racial types. 

The game will have limited resource production (GM settable option):

	   	In LIMITED resource mode the total amount of resources 
		available at a planet is finite and players obtain resources by 
		mining the resources. Specifically the chance of sector
		producing resources during an update is the efficiency
		while the number of resources mined is the metabolism. Players
		may construct 'quarry' objects which can be used to 
		also mine resources. It should be noted however that quarry
		objects may produce toxicity while in operation. This is the
		default mode in v3.0.

Races will also have a morale level:

   		Morale represents the willingness of your race to be successful
	in battle. The morale of race depends on its success in colonization
	as well as combat situations. As the morale of a race increases,
	it becomes more effective against other races in combat.

   		Each race starts of with a morale of 0. Each update, each race
	receives 1 morale point for each colony. Morale points are cumulative.
	Players also receive morale points for capturing alien occupied
	 and destroying or capturing alien ships:

		+1		capture an alien occupied sector
		-1		lose a sector in land combat
		+cost	capture/destroy an alien ship
		-cost	lose 	 ship to an alien

		+1/update	for each colony

   		During assault/capture and land combat morale between
	 forces is compared and the 'morale factor' is computed
	which modifies attack/defense strengths. Morale factor is
	given by

				 1		1
		morale_factor = -- Arctan(x) + --
				PI		2
				
	where x=(morale difference)/10000.

There are also a number of other minor tweaks and bug-fixes so things should
run smoothly.

Also, MOVEMENT SEGMENTS will occur EVERY HOUR THROUGHTOUT THE
GAME REGARDLESS OF THE UPDATE INTERVAL. Therefore, DON'T SIGN UP
unless you want to play. Updates will probably start at 3 hours and go to 6
hours after a week (we will see depending on how many players enroll). PLEASE,
NO BROWSERS. There will be a guest race (password 'guest') for that.

IF you do want to play, then e-mail your password, race name, race preference
(see below), planet preference (NO GAS RACES), and sector preference to
'vancleef@pooh.caltech.edu'. The machine will be 'pooh.caltech.edu' 
(131.215.48.30) and the port will be 2010.

PICK YOUR RACIAL PREFERENCE:

				racial type

	1    2    3    4    5    6    7    8    9   10		  (+/-)

Meso?  yes  yes  yes   no   no   no   no   no   no   no		   none
Mass   1.0  1.5  2.0  1.25 1.25 1.25 1.25 1.25 1.25 1.25	   0.25
Birth  0.9  0.85 0.8  0.5  0.5  0.5  0.5  0.5  0.5  0.5		   0.10
Fight   6    7    8    2    3    3    4    4    5    5		    1
Intel  N/A  N/A  N/A  190  180  170  160  150  140  130		   10
Adven  0.9  0.9  0.9  0.6  0.65 0.7  0.7  0.75 0.75 0.8
Sexes   1    1    1   2-4  2-4  2-4  2-4  2-4  2-4  2-4	  scewed to the low end
Metab  1.75 1.5 1.25  1.0  1.0  1.0  1.0  1.0  1.0  1.0		   0.25

Thanks,

Garrett


P.S. The this version will be posted on scam.berkeley.edu in the directory
src/games/gb (anonymous ftp). Note that GB3.0 is incompatible with all
previous database structures.