[comp.archives] [graphics] Shirley's Thesis: anon ftp

shirley@iuvax.cs.indiana.edu (peter shirley) (11/24/90)

Archive-name: physical-lighting-thesis/21-Nov-90
Original-posting-by: shirley@iuvax.cs.indiana.edu (peter shirley)
Original-subject: Shirley's Thesis: anon ftp
Archive-site: cica.cica.indiana.edu [129.79.20.22]
Archive-directory: /pub/Thesis/Shirley
Reposted-by: emv@ox.com (Edward Vielmetti)



I have put a postscript copy of my thesis "Physically Based Lighting
Calculations for Computer Graphics" on anon ftp on 
cica.cica.indiana.edu (129.79.20.22).  I have broken the thing into 
several files and compressed them.  Each file, when uncompressed, 
should be a stand-alone postscript file.  The whole thing is about
180 pages long, so please don't kill any trees if you don't really
want it!

WARNING:  The thesis files have many postscript figures in it.  It
is a real printer hog.  Please be thoughtful about printing and storing
the thing.  Also, don't hit the ftp during business hours, unless
you can't avoid it.

I have also put several 24 bit ppm image files in compressed form.
Don't forget to set ftp in "binary" mode.

If you want this thesis and cannot get/print these files, please don't
ask me for alternate formats until after Dec. 15th.  Thanks.
It will also be available as a U of Illinois tr (I don't know when).

The directory is pub/Thesis/Shirley.

Pete Shirley
Indiana U
shirley@cs.indiana.edu
"I didn't say it was good, just long!"
"Let the buyer beware"



Thesis files:

ch1ch2.ps.Z      (125K)  Title page, etc. 
                         Chapter 1  Introduction
                         Chapter 2  Basic Optics
ch3ch4.ps.Z      (105K)  Chapter 3  Global Illumination Problem Formulation
                         Chapter 4  Surface Reflection Models
ch5a.ps.Z        (221K)  
ch5b.ps.Z        (247K)  Chapter 5  Image Space Solution Methods
ch6a.ps.Z        (261K)  
ch6b.ps.Z        (250K)  Chapter 6  Zonal Solution Methods
ch7ch8ch9.ps.Z   (123K)  Chapter 7  Extensions to Basic Methods
                         Chapter 8  Implementation
                         Chapter 9  Conclusion
app.ps.Z          (44K)  Appendices
bib.ps.Z          (30K)  Bibliography
 



Picture files (ppm format, Makefile, seeppm.c  viewing on SGI Iris.)

(these are not gamma corrected!  If they appear dark on your screen,
they need it.  Look in Roy Hall's book for more info on gamma.)

bump.ppm.Z (1.3M)   1024 by 768  camera effects, bump map, indirect lighting.
gal.ppm.Z  (1.2M)   1024 by 768  solid textures, indirect lighting
dense.ppm.Z (.2M)    512 by 384  dense media(8 volume zones for indirect light)
sparce.ppm.Z (1.2M) 1024 by 768  sparce "   "   "
turb.ppm.Z (.3M)     512 by 384  uneven " " " "
lamp.ppm.Z (.8M)    1024 by 768  diffuse transmission, indirect lighting
wine.ppm.Z (1.1M)   1024 by 768  fresnel reflection, bw ray tracing