[comp.archives] [sci.virtual-worlds] Re: 3D Viewer Vendor Survey #1

jmunkki@hila.hut.fi (Juri Munkki) (12/06/90)

Archive-name: virtual-worlds/3d/sega3d/1990-12-05
Archive-directory: vega.hut.fi:/pub/mac/finnish/sega3d/ [130.233.200.42]
Original-posting-by: jmunkki@hila.hut.fi (Juri Munkki)
Original-subject: Re: 3D Viewer Vendor Survey #1
Reposted-by: emv@ox.com (Edward Vielmetti)


In article <12349@milton.u.washington.edu> decwrl!apple.com!motcsd!greek!lance@u
unet.UU.NET writes:
>        SEGA 3D glasses
>        Juri Munkki <jmunkki@jut.fila.fi>  
>        (I had poor luck with the above mail address.)

Where on earth did you find that address? It's actually jmunkki@hila.hut.fi,
and I would actually probably prefer jmunkki@hut.fi or even Juri_Munkki@hut.fi.

>        Mr. Munkki has a circuit that takes 12V/0V inputs (the modem 
>        ports of any serial port) and controls the SEGA 3D spex.
>        If you write him politely, he'll send you the part
>        list and a 2-color gif of the circuit.  It's a single-layer
>        board, no big deal.  You chip-burners out there, take note!
>        The parts should cost $10-$20, and the goggles cost $35.
>        They may be out of production, it's a little tough to
>        figure out. 

The glasses were not sold in the US for about a year, but now that Sega
is marketing the Master System, you can get the glasses from Sega USA.
All the relevant files can best be obtained with anonymous ftp from
vega.hut.fi. The files are located in the pub/mac/finnish/sega3d directory.

I don't currently have time to do anything new for the glasses, but if
you have a Macintosh and you can program it, you shouldn't have any
problems with the demo program and documentation. I would want to write
a stereo 3D tank game in a maze and I have most of the components ready,
but more important projects have kept me from doing anything. Don't
expect anything new before summer 1991. If you need help with this stuff,
don't hesitate to mail me.

The demo program can be used without the glasses, but there's no way to
disable the screen switching, so it will look kind of funny without the
glasses. Go ahead and take a look before you get the glasses.

Also, the interface is even simpler than the PowerGlove interface that
was recently posted and you can build the interfaces so that they share
the same serial port. If you look at both interfaces (you need a Mac
to view the PowerGlove interface), it's easy to see that you could use
a MAX232 to interface the sega glasses to a TTL level signal with just
a +5V power supply. All the parts for both interfaces seem to be easily
available.

I haven't built the PowerGlove interface yet, but I tried the glove with
a Nintendo and I wasn't very pleased. If someone wants to buy the glove
and a Mac interface at a fair price, mail me. With a slightly higher
price, I might build a combined interface.

If someone actually designs a board for the Sega glasses (and maybe even
the PowerGlove interface), mail it to me and I'll include it with the
documentation.

   ____________________________________________________________________________
  / Juri Munkki     /  Helsinki University of Technology   /  Wind  / Project /
 / jmunkki@hut.fi  /  Computing Center Macintosh Support  /  Surf  /  STORM  /
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