erich@eye.com (Eric Haines) (03/04/91)
Archive-name: graphics/raytrace/rtnews/1991-03-01
Archive: weedeater.math.yale.edu:/pub/RTNews/RTNv4n1.Z [130.132.23.17]
Original-posting-by: erich@eye.com (Eric Haines)
Original-subject: Ray Tracing News, Volume 4, Issue 1 - ridiculously long
Reposted-by: emv@ox.com (Edward Vielmetti)
[Table of contents only, this is very long. -Ed]
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"Light Makes Right"
March 1, 1990
Volume 4, Number 1
Compiled by Eric Haines, 3D/Eye Inc, 2359 Triphammer Rd, Ithaca, NY 14850
erich@eye.com or uupsi!eye!erich
All contents are US copyright (c) 1990 by the individual authors
Archive locations: anonymous FTP at weedeater.math.yale.edu [130.132.23.17],
/pub/RTNews, and others.
UUCP archive access: write Kory Hamzeh (quad.com!avatar!kory) for info.
Contents:
Introduction
New People, Address Changes, etc
Ray Tracing Abstract Collection, by Tom Wilson
Report on Lausanne Hardware Workshop, by Erik Jansen
New Version of SPD Now Available, by Eric Haines
Teapot Timings, by John Spackman
The Very First Point in Polygon Publication, by Chris Schoeneman
The Acne Problem, by Christophe Schlick
Shirley Thesis Available via Anonymous FTP, by Pete Shirley
Some Thoughts On Anti-aliasing, by Zap Anderssen, Eric Haines
New VORT Release, and the VORT Chess Set, by Eric H. Echnida, David Hook
Best (or at least Better) of RT News, by Tom Wilson
At Long Last, Rayshade v4.0 is Available for Beta-testing, by Craig Kolb
Parallel Ray Tracer, by Kory Hamzeh, Mike Muuss, Richard Webb
Distributed DKB, by Jonas Yngvesson
Quadrangle Tessellation, by Christophe Schlick
New Release of Radiance Software & Bug Fixes, by Greg Ward
Radiance Timings on a Stardent, by Eric Ost
RTSYSTEM Fast Ray Tracer, by Patrick Aalto
DKBTrace Beta Available, by David Buck
"Computer Graphics" 2nd Edition Corrections, Software, etc by Brown Emailer
Papers which are currently available from the Net via anon. FTP, J. Kouhia
======== USENET cullings follow ========
Ray-Cylinder Intersection Tutorial, by Mark VandeWettering
C++ Fractal and Ray Tracing Book, by Fractalman
Ray/Spline Intersection Reference, by Spencer Thomas
Superquadric Intersection, by Rick Speer, Michael B. Carter
Comments on Interval Arithmetic, by Mark VandeWettering, Don Mitchell
Platonic Solids, by Alan Paeth
Moon Problems, by Ken Musgrave, Pete Shirley
Ken gave another problem with rendering the moon:
Shadow Testing Simplification, by Tom Wilson
SIMD Parallel Ray Tracing, by George Kyriazis, Rick Speer
Rayscene Animator, by Jari K{hk|nen [sic]
SIPP 2.0 3d Rendering Package, by Jonas Yngvesson and Inge Wallin
3DDDA Comments, by John Spackman
Radiosity Implementation Available via FTP, by Sumant
Dirt, by Paul Crowley
Thomson Digital Images University Donation Program, by Michael Takayama
A Brief Summary of Ray Tracing Related Stuff, Angus Y. Montgomery
[1700 lines deleted. --Ed]