martin@saturn.uucp (Martin J. Schedlbauer) (03/27/91)
Archive-name: graphics/reference/graphicsgems/1991-03-24 Archive-directory: weedeater.math.yale.edu:/pub/GraphicsGems/ [130.132.23.17] Original-posting-by: martin@saturn.uucp (Martin J. Schedlbauer) Original-subject: Re: Info on graphics routines Reposted-by: emv@msen.com (Edward Vielmetti, MSEN) In article <1991Mar19.155624@geohub.gcn.uoknor.edu> jimmey@geohub.gcn.uoknor.edu writes: > >I am looking for some specific visualization routines. These routines >need to be able to display a 3D solid object (cube, sphere, etc.) and >rotate or move it. It would be nice if some shading/shadowing could be >done. > You probably would want to get the book "Graphics Gems" by Andrew Glassner. It contains a wealth of info on common graphics problems/solutions. source code for the algorithms in available via ftp. Your local software or bookstore should be able to get you that book. It was published in 1990. ...Martin -- ============================================================================== Martin J. Schedlbauer | martin@saturn.UUCP | ...!ulowell!saturn!martin 8 Gilman Road | mschedlb@ulowell.edu | ...!uunet!wang!saturn!martin Billerica, MA 01862 USA | CIS: 76675, 3364 | Voice/Fax: (508) 670-2169