[comp.archives] [empire] PC Empire

gordons@dbase.A-T.COM (Gordon Storga) (04/11/91)

Archive-name: games/empire/storga-pc-empire/1991-04-03
Archive: ftp.pitt.edu:/software/general/emp*.zip [130.49.253.1]
Original-posting-by: gordons@dbase.A-T.COM (Gordon Storga)
Original-subject: PC Empire
Reposted-by: emv@msen.com (Edward Vielmetti, MSEN)

Please read the entire post before e-mailing to me.
----------------------------------------------------------------------
I have written a version of PC Empire modeled after the Un*x
pre-nuclear version.  It is shareware.  You can put it on BBS's or ftp 
sites or give a copy to your friends.  Please let me know what sites 
and BBS's.  Shareware "suggestion" is $20.

I cannot send it e-mail nor can I post it.  Our mail system has trouble 
with any files over 6k.  PC Empire is about 300k when ZIPped.  I do not
want to send out several mailings of 50 pieces or more.

I have been trying to get it on an ftp site, but haven't heard back from
the 2 people I've sent the disk to (spring break being what it is).  
Dan Dare, if you're out there call me.  I do not have outside ftp capability.


So, "How do I get it?" you ask.  Simple.

Send me a note and $5 P&H to:
Gordon Storga
PO Box 18213
San Jose, CA  95158

PLEASE DON'T SEND DISKS OR DISK MAILERS.  It is a small PO Box and I keep 
getting notes from the Post Office to come in and get packages (people 
send me disks).  It really isn't necessary.  I can send you a copy on 3.5"
or 5.25" high or low density.  Please specify when ordering.  Also, I can 
send you different world sizes if you want: 32x32 to 88x88.  Specify this 
also when ordering (usually people want the 64x64 size), since the game 
has to be compiled to the world size (currently).  I can fit 1 world size 
per 300k of diskette, please allow $3 for any extra disks.
(EX:

4 worlds on 1.2M floppy = $5 (one disk)
5 worlds on 1.4M floppy = $5 (one disk)
3 worlds on 360k floppies = $11 (first disk $5, + $3 each additional disk)

Also, please include your address INSIDE the envelope.  The US Postal
service is less than kind when cramming things into a PO Box.

Current version is 1.47.  I have made bug fixes and corrections to
previous versions.  If you have a really old version I can post a version
revision list so you can decide if you want to upgrade.  Those who have
registered (i.e. paid the requested shareware amount of $20) can
request any one additional version free of charge (1 disk).

The game is playable and very enjoyable.  Obviously no software is bug free, 
but I try to be responsive to fixes and suggestions.  Keep 'em coming.

Here is a listing of the major differences between Un*x Empire and PC
Empire.

Thanks for your time.

Gordon

--------------------------------------------------------------------

	     Differences between Un*x Empire and PC Empire

Many people who have played the various Un*x  versions  of Empire have
asked what the differences are between my  PC  Empire  and these older
versions.  Good question.  

First,  PC Empire is screen oriented.   You see about  500 sectors per
screen.   The screen can be scrolled.   Your sectors  and ships appear
automatically.

Second,  most commands in  PC Empire have  been reduced to one  or two
keystrokes  with  some commands using sub-menus to  aid  in selection.
Un*x  versions  have  an  involved  syntax which is more  flexible but
time-consuming to  non-typists.   PC  Empire  uses  a  cursor pointing
mechanism instead of typing in the  coordinates you want  to act upon.
Consquently most commands effect only the current sector or screen.

Third, PC Empire  is  pre-nuclear,  currently.   Comparisons  here are 
against the pre-nuclear Un*x versions.

Other changes (PC Empire method described first, Un*x second):

Number  of  players:  8  players  allowed at  this  time  (1  Deity, 7
players).  Un*x allowed 32+.

Auto-defend:   Forts will now automatically defend  any  sector within
range.   You are sent  a telegram  telling you where the  defense took
place.  Un*x versions required you to specify which fort should defend
which sector.  

Census:  PC Empire only displays the current sector.  In Un*x versions
you could give coordinates and ranges that  you wanted displayed.  

Radar:   Now a single keystroke command involving the placement of the
cursor.   Since  the screen  is  immediately updated you get  a  whole
different perspective from Un*x version, In  Un*x  versions you had to
give the coordinates of  the radar station(s)  and you didn't  get the
over-all relationship.

Telegrams:   Writing telegrams  now  supports  sending  to  a specific
person or ALL players.  Separate commands in Un*x versions.

Declarations:   In PC Empire if you are at  WAR with  someone you will
automatically fire  on  their approaching  ships  and  visible planes.
Also,  while at  war the  cost of  your military doubles.   If you are
Allied  with  someone you will  automatically aid their  defenses.  In
Un*x versions  declarations  were  more  for general  information with
little, if any, effect on the game.

Enlistments:   In PC Empire, if you are at WAR you can enlist the full
amount (to 127) even in Urban Centers.  Un*x versions were simple: you
couldn't enlist more than half of the civilian population in a sector,
and never in an Urban Center.

Discharge of military:   In PC Empire  you can discharge them  back to
civilians.  In Un*x versions military were forever.

Fire:   In PC Empire you just point to the sector you want to  fire on
and the program will prompt you for every fort  or  ship within range.
In Un*x versions  you had to  specify the sector  to fire on  and from
which to fire.

Torpedo:  Works like Fire.  In fact, most PC Empire commands work like
Fire.

Naval Status:  In PC Empire you can get instant fleet evaluation.  You
can see which fleets are the most powerful and which are weakest.  Not
available in Un*x versions.

Sector Information:   In PC  Empire  you can  get  instant information
about  a  sector:    what  ship/sector  is  defending  it,  barometric
pressure,  and  plague status.   Also displays firing range  of forts.
Not available in Un*x versions.

Ship report:  PC  Empire  shows  ship's  firing  range,  Un*x versions
didn't.

Food:  Food is implemented as a level instead of a commodity.  Similar
to  Tech  level and  Research  level.   Less  tedious.   Un*x versions
implemented it as a commodity.

Update:   Update messages are sent to the telegram file for perusal at
your leisure.  Verbosity of messages determined by a player controlled
setting.  Un*x versions just sent them to the screen to scroll away.

Excavation:   New  sector  type.   You  can  excavate  a  mountain  to
wilderness, and a wilderness to water sector.  Expensive.

Dropping mines:   You can drop mines from Destroyers while navigating.
You can also perform Radar and display mines while Navigating.

Display Mines:   Yes,  you can now  display all those pesky  mines you
have off your  coast.   It only  shows your  mines,  not others.  Un*x
versions didn't display ANY mines.

Loans:  You can now GIVE money to others in addition to loaning.

Routes:  Delivery routes are displayed on the active screen.

Plague:   Plague  is now very transferable.   Plague can  be spread by
attacks,  assaults,  landings,  deliveries,  moves, tending, boarding,
granting, loading/unloading, collecting, or purchasing.

Market:   The market has been redesigned.  The magic transportation of
goods has been eliminated.   You now need to go to the Exchange Center
and pick up the items  you want.   The point-and-shoot mechanism makes
it much easier.  It is much more realistic than teleportion.

Map:   No MAP command.  However, if you have a color monitor the enemy
question marks show up as different colors (each person  has their own
color) when performing a radar scan.

Logfile:   A logfile is kept in the DATA directory.   It is updated at
the end of your turn.  You can check it to see if it's your turn.

EMPCRE:   You can set the percentages  of  mountains,  wilderness, and
water when you create the world.

EMPIRE:  Command line options for maximum BTU limit, game turn length,
update frequency, and ship price multiplier.

EMPRINT:   External program to print out a world map, census, and ship
report.  Can be redirected to a file or printer.

gordons@dbase.a-t.com (Gordon Storga) (05/13/91)

Archive-name: games/empire/storga-pc-empire/1991-05-09
Archive: ftp.pitt.edu:/software/general/emp*.zip [130.49.253.1]
Original-posting-by: gordons@dbase.a-t.com (Gordon Storga)
Original-subject: PC Empire
Reposted-by: emv@msen.com (Edward Vielmetti, MSEN)


I have written a version of PC Empire modeled after the Un*x
pre-nuclear version.  It is shareware.  You can put it on BBS's or ftp 
sites or give a copy to your friends.  Please let me know what sites 
and BBS's.  Shareware "suggestion" is $20.

I cannot send it e-mail nor can I post it.  Our mail system has trouble 
with any files over 6k.  PC Empire is about 300k when ZIPped.  I do not
want to send out several mailings of 50 pieces or more.

IT IS FINALLY ON AN FTP SITE!  See ftp.pitt.edu in software\general
directory.  Three world sizes are available there, 32, 64, 88.

If you don't have ftp capability, send me a note and $5 P&H to:
Gordon Storga
PO Box 18213
San Jose, CA  95158

PLEASE DON'T SEND DISKS OR DISK MAILERS.  It is a small PO Box and I keep 
getting notes from the Post Office to come in and get packages (people 
send me disks).  It really isn't necessary.  I can send you a copy on 3.5"
or 5.25" high or low density.  Please specify when ordering.  Also, I can 
send you different world sizes if you want: 32x32 to 88x88.  Specify this 
also when ordering (usually people want the 64x64 size), since the game 
has to be compiled to the world size (currently).  I can fit 1 world size 
per 300k of diskette, please allow $3 for any extra disks.
(EX:

4 worlds on 1.2M floppy = $5 (one disk)
5 worlds on 1.4M floppy = $5 (one disk)
3 worlds on 360k floppies = $11 (first disk $5, + $3 each additional disk)

Also, please include your address INSIDE the envelope.  The US Postal
service is less than kind when cramming things into a PO Box.

Current version is 1.47.  I have made bug fixes and corrections to
previous versions.  If you have a really old version I can post a version
revision list so you can decide if you want to upgrade.  Those who have
registered (i.e. paid the requested shareware amount of $20) can
request any one additional version free of charge (1 disk).

The game is playable and very enjoyable.  Obviously no software is bug free, 
but I try to be responsive to fixes and suggestions.  Keep 'em coming.

Here is a listing of the major differences between Un*x Empire and PC
Empire.

Thanks for your time.

Gordon

--------------------------------------------------------------------

	     Differences between Un*x Empire and PC Empire

Many people who have played the various Un*x  versions  of Empire have
asked what the differences are between my  PC  Empire  and these older
versions.  Good question.  

First,  PC Empire is screen oriented.   You see about  500 sectors per
screen.   The screen can be scrolled.   Your sectors  and ships appear
automatically.

Second,  most commands in  PC Empire have  been reduced to one  or two
keystrokes  with  some commands using sub-menus to  aid  in selection.
Un*x  versions  have  an  involved  syntax which is more  flexible but
time-consuming to  non-typists.   PC  Empire  uses  a  cursor pointing
mechanism instead of typing in the  coordinates you want  to act upon.
Consquently most commands effect only the current sector or screen.

Third, PC Empire  is  pre-nuclear,  currently.   Comparisons  here are 
against the pre-nuclear Un*x versions.

Other changes (PC Empire method described first, Un*x second):

Number  of  players:  8  players  allowed at  this  time  (1  Deity, 7
players).  Un*x allowed 32+.

Auto-defend:   Forts will now automatically defend  any  sector within
range.   You are sent  a telegram  telling you where the  defense took
place.  Un*x versions required you to specify which fort should defend
which sector.  

Census:  PC Empire only displays the current sector.  In Un*x versions
you could give coordinates and ranges that  you wanted displayed.  

Radar:   Now a single keystroke command involving the placement of the
cursor.   Since  the screen  is  immediately updated you get  a  whole
different perspective from Un*x version, In  Un*x  versions you had to
give the coordinates of  the radar station(s)  and you didn't  get the
over-all relationship.

Telegrams:   Writing telegrams  now  supports  sending  to  a specific
person or ALL players.  Separate commands in Un*x versions.

Declarations:   In PC Empire if you are at  WAR with  someone you will
automatically fire  on  their approaching  ships  and  visible planes.
Also,  while at  war the  cost of  your military doubles.   If you are
Allied  with  someone you will  automatically aid their  defenses.  In
Un*x versions  declarations  were  more  for general  information with
little, if any, effect on the game.

Enlistments:   In PC Empire, if you are at WAR you can enlist the full
amount (to 127) even in Urban Centers.  Un*x versions were simple: you
couldn't enlist more than half of the civilian population in a sector,
and never in an Urban Center.

Discharge of military:   In PC Empire  you can discharge them  back to
civilians.  In Un*x versions military were forever.

Fire:   In PC Empire you just point to the sector you want to  fire on
and the program will prompt you for every fort  or  ship within range.
In Un*x versions  you had to  specify the sector  to fire on  and from
which to fire.

Torpedo:  Works like Fire.  In fact, most PC Empire commands work like
Fire.

Naval Status:  In PC Empire you can get instant fleet evaluation.  You
can see which fleets are the most powerful and which are weakest.  Not
available in Un*x versions.

Sector Information:   In PC  Empire  you can  get  instant information
about  a  sector:    what  ship/sector  is  defending  it,  barometric
pressure,  and  plague status.   Also displays firing range  of forts.
Not available in Un*x versions.

Ship report:  PC  Empire  shows  ship's  firing  range,  Un*x versions
didn't.

Food:  Food is implemented as a level instead of a commodity.  Similar
to  Tech  level and  Research  level.   Less  tedious.   Un*x versions
implemented it as a commodity.

Update:   Update messages are sent to the telegram file for perusal at
your leisure.  Verbosity of messages determined by a player controlled
setting.  Un*x versions just sent them to the screen to scroll away.

Excavation:   New  sector  type.   You  can  excavate  a  mountain  to
wilderness, and a wilderness to water sector.  Expensive.

Dropping mines:   You can drop mines from Destroyers while navigating.
You can also perform Radar and display mines while Navigating.

Display Mines:   Yes,  you can now  display all those pesky  mines you
have off your  coast.   It only  shows your  mines,  not others.  Un*x
versions didn't display ANY mines.

Loans:  You can now GIVE money to others in addition to loaning.

Routes:  Delivery routes are displayed on the active screen.

Plague:   Plague  is now very transferable.   Plague can  be spread by
attacks,  assaults,  landings,  deliveries,  moves, tending, boarding,
granting, loading/unloading, collecting, or purchasing.

Market:   The market has been redesigned.  The magic transportation of
goods has been eliminated.   You now need to go to the Exchange Center
and pick up the items  you want.   The point-and-shoot mechanism makes
it much easier.  It is much more realistic than teleportion.

Map:   No MAP command.  However, if you have a color monitor the enemy
question marks show up as different colors (each person  has their own
color) when performing a radar scan.

Logfile:   A logfile is kept in the DATA directory.   It is updated at
the end of your turn.  You can check it to see if it's your turn.

EMPCRE:   You can set the percentages  of  mountains,  wilderness, and
water when you create the world.

EMPIRE:  Command line options for maximum BTU limit, game turn length,
update frequency, and ship price multiplier.

EMPRINT:   External program to print out a world map, census, and ship
report.  Can be redirected to a file or printer.

-- comp.archives file verification
ftp.pitt.edu
-rwxr-xr-x  1 jjc      _0025809   247842 Mar 26 10:16 /software/general/emp32.zip
-rwxr-xr-x  1 jjc      _0025809   247836 Mar 26 10:17 /software/general/emp64.zip
-rwxr-xr-x  1 jjc      _0025809   247851 Mar 26 10:17 /software/general/emp88.zip
found storga-pc-empire ok
ftp.pitt.edu:/software/general/emp*.zip