carlson@aftac.tis.llnl.gov (John Carlson) (05/17/89)
Well, I haven't RTFM yet, but is there some way to continuously repeat a sound file (with no opens and closes, resetting options, etc.). (It would be nice.) History repeats history repeats... John Carlson
eht@cs.cmu.edu (Eric Thayer) (05/18/89)
#import <sound/sound.h> main(argc, argv) int argc; char *argv[]; { SNDSoundStruct *snd; SNDReadSoundfile(argv[1], &snd); SNDReserve(SND_ACCESS_OUT, 0); for (;;) { SNDStartPlaying(snd, 0, 0, 0, SND_NULL_FUN, SND_NULL_FUN); SNDWait(0); } }
ali@polya.Stanford.EDU (Ali T. Ozer) (05/18/89)
In article <191@ncis.tis.llnl.gov> John Carlson writes: >Well, I haven't RTFM yet, but is there some way to continuously >repeat a sound file (with no opens and closes, resetting options, etc.). >(It would be nice.) I don't think sndplay has such an option. Using the Sound object, you can do it by having the "didPlay:" delegate method invoke the sound again. This would let you play sounds in the background (in its own Mach thread) but continuously repeat it: - didPlay:sound { [sound play]; return self; } - playContinuously:sound { [sound setDelegate:self]; [sound play]; return self; } Ali Ozer, NeXT Developer Support aozer@NeXT.com