defunct (06/21/82)
During fights in 5.2 rogue, there is some garbage printed on the line at the top of the screen, viz. The snake hit--More--&a264c3Y every once in a while. The fix for this bug is to replace the entire routine named flush_type() in mach_dep.c with the following lines: struct sgttyb vec; ioctl(2, TIOCGETP, &vec); ioctl(2, TIOCSETP, &vec); Ken Arnold, please note. No reply needed.