[net.games.rogue] Cheating: Im for it.

svw (08/10/82)

	What the heck is the big deal about cheating at rogue? I
mean, what's wrong with it? Artificially inflated scores? The
scoring is the least interesting part of the game.  Who cares if
you get your name at the top of some list; it will only be
displaced by some clown who remembered to get rid of the ring of
adornment two rooms before you did. If you play Rogue to get a
good score, you reduce it to just another Zork or Adventure,
except a little less boring. A little. The point of those games,
see, is to assemble this huge idiotic puzzle, which can only be
done one way.
	Rogue, on the otehr hand, is different each time for a
reason: the fun is in seeing how far down you can go, and
to DO THINGS. I like to play with magic toys: wands, rings, scrolls. I like to
make things happen. Have you ever fought a dragon? Have you ever
been at one hit point and was being chased by an umber hulk, a
dragon, two centaurs and an angry kobold, only to find a trap
door with your ***Ring Of Searching** and jump in before they all
converge on you? I was (really) being menaced by a centaur, an
hobgobble-un, a orc, and a rustoleum monster. I ducked into a
corridor, dropped my scare-monster scroll, and backed off. As
they stood in line, stuck on the scroll, I filled them full of
arrows one at a time.
	Once a centaur was pounding me to a jelly. I raised my
trusty Polymorf wand, and *ZAPP* the centaur became a nymph, who
promptly stole the wand and disappeared. So it wasn't the
happiest moment of my life; it was exhilarating.
	Cheating? Why not? I'd only be cheating myself, and I
don't mind being cheated by myself. Just once I'd like to genocide all rust
monsters and gi-ants just as I begin, or arrange for all the magic
devices in the dungeon to be found on the first two levels. I
wouldn't think of it as a regular Rogue game, but a different
variety. The main point is that I would create situations I've
never encountered normally, andI think that's fun.