gjb (09/08/82)
Here's something I've wondered about for quite awhile, but never seen discussed on the net. When you enchant your mace, you can go to either a +2,+1 mace or a +1,+2 mace; but what's the difference? Is a +1,+7 mace better than, worse than, or about the same as, a +7,+1 mace? or a +4,+4 mace? This question applies to all weapons, e.g. an enchanted two-handed sword can be +1,+0 or +0,+1 (or better). If the amount of damage you can inflict with a weapon is a vector, what are its two components? I have a mild hypothesis (read: superstition) that the quality of the different forms of weapon enchantment interacts with monster somehow, e.g. maybe a +2,+1 mace is better on an ant, but +1,+2 is better on a centauyr, but this could be pure fantasy. In any case, this question strikes me as being one that would be tricky to figure out without either being systematic about cataloguing your conquests as a function of weapon strength and number of hits required, or being familiar with the code itself. Anyone have any ideas on this? Better still, anyone know the answer? J. Balzano
sjb (09/09/82)
As with D&D, I believe, the hit vectors +x,+y mean +x on chance of hitting and +y on damage.
djb (09/09/82)
The two components of the "damage vector" are the to-hit bonus and the damage bonus. The first applies to your to-hit roll, and improves the chances you'll hit your opponent. Each plus of bonus equals a 5% increase in chance to hit. The damage bonus adds directly to the amount of damage you'll do if you hit. As a result, it's hard to say which is better - a +1,+2 mace or a +2,+1 mace. The former will do more damage when you score a hit, but the latter is more likely to hit. Bowie Gizzardsbane (aka David Bryant) cbosg!djb ps: By the way, there is a parallel damage vector associated with your character's strength. It adds to your to-hit and damage rolls, just like the bonus for weapons.
spence (09/09/82)
#R:sdcarl:-284800:harpo:7800001:000:94 harpo!spence Sep 9 09:17:00 1982 I believe that the two vectors represent added hit probabilty and extra damage. spence!harp
bsw (09/10/82)
A +1,+2 mace does +1 on "to hit" and +2 on damage (or is it the other way around.Oh well....) Ben Walls -cbosgd!bsw