bryan@UUNET.UU.NET (Bryan Boreham) (09/04/89)
I think the fix speaks for itself. Does nobody else out there have more than 120 global constructors? Bryan. kewill% diff -c newld.c~ newld.c *** newld.c~ Sun Jul 23 16:57:04 1989 --- newld.c Mon Sep 4 10:44:23 1989 *************** *** 1941,1947 **** if (ctor_size >= ctor_size_max) { ctor_size_max <<= 1; ! ctor_vec = (symbol **)xrealloc (ctor_vec, ctor_size_max); } ctor_vec[ctor_size++] = sp; } --- 1941,1947 ---- if (ctor_size >= ctor_size_max) { ctor_size_max <<= 1; ! ctor_vec = (symbol **)xrealloc (ctor_vec, ctor_size_max * sizeof (symbol *)); } ctor_vec[ctor_size++] = sp; } *************** *** 1950,1956 **** if (dtor_size >= dtor_size_max) { dtor_size_max <<= 1; ! dtor_vec = (symbol **)xrealloc (dtor_vec, dtor_size_max); } dtor_vec[dtor_size++] = sp; } --- 1950,1956 ---- if (dtor_size >= dtor_size_max) { dtor_size_max <<= 1; ! dtor_vec = (symbol **)xrealloc (dtor_vec, dtor_size_max * sizeof (symbol *)); } dtor_vec[dtor_size++] = sp; }