jls (10/07/82)
The haste-self potion should allow you to dispatch the Purple Worm without his hitting you except for the turn you use to quaff it as long as you have space to move. It works like this: 1) Quaff the potion, 2) He hits, 3) You hit, 4) you move one space away from him, 5) he moves next to you, 6) You hit, 7) You move one space away from him, 8) He moves next to you, 9-n) Etc. By the way, you become permanently hasted when you quaff two haste-selfs. Question. How do you people get these kinds of monsters "turned on" if you don't want to fight them? In our version (3.n), P's and D's leave you alone unless you bug them first.
mcdaniel (10/09/82)
#R:mork-cb:-14400:uiucdcs:9500039:000:147 uiucdcs!mcdaniel Oct 9 11:23:00 1982 In 3.x, you get permanently hastened when you quaff 2 haste-selfs. In 5.2, you just pass out, and when you wake up you're normal. (I've tried it.)