pha (10/08/82)
In addition to monsters being affected to traps, I would like to see monsters be affected by potions thrown at them or scrolls shown to them (with a O[dir] command or something like that). This would make a use for potions such as confusion and paralyzation and scrolls such as sleep and teleportation (used as an offense rather than a defense). I'm sure plenty of you out there would like the same.... Paul Anderson sdcsvax!sdchema!pha and sdcatta!sdccsu3!pha
ARPAVAX:arnold (10/11/82)
Now, now, folks. Let me deal with the two points raised (1) Thrown potions, scrolls, etc. should affect monsters Why? What does a monster do with it? Does it grab a potion you through at it and drink it? Would you drink a potion a monster threw at you? (2) Monsters should be affected by traps Of course. Then again, maybe not. Should a monster, if it knows about a trap, avoid it (like you do)? I think so, depending on the intelligence of the monster. Now, wait a minute. What's that? The \intelligence/ of a monster? There is no concept of monster intelligence in the game to use in such a way. And then, how do you know if a monster knows about a trap? Has it been there before? And then, if you open up monster intelligence, monster should know the entire dungeon map and how to get at you; they should know to run away if they are about to die; they should know to use teleport traps; they should try and get you to step on other traps... I'm afraid that this will have to wait for some later version of rogue, since I'm not about to deal with the issue of monster intelligence at the moment. Until then, I punt the issue. Your in greater agony Ken
emrath (10/12/82)
#R:ucbarpa:-219400:uiucdcs:9500047:000:653 uiucdcs!emrath Oct 12 01:11:00 1982 Simple (minded) suggestion: If the trap shows on the board, the trap has been identified for all to see, both monsters and you. Also, monsters can unknowingly find traps just like you. Then you can see traps that monsters find (and avoid them) and monsters can see traps that you find (and avoid them, possibly with a probability <1, depending on the monster). If monsters can be made to always avoid scare monster scrolls, why can't they also always avoid traps that show? On the other hand, having monsters find traps for you and have them be hurt by arrows/darts, or disappear, leaving an identified trap for you would just make the game easier!!
mcewan (10/12/82)
#R:ucbarpa:-219400:uiucdcs:9500048:000:117 uiucdcs!mcewan Oct 12 10:51:00 1982 That would also mean that monsters could fall through trap doors, which means R's on level 19, A's on level 13, etc.