mek (10/29/82)
I have recently obtained a copy of the source for rogue 3.7, and I have installed it on the 3B20 (No mean feat, I might add). I've noticed that it seems to be harder to do well at than those rogues I've played on DEC machines. For example, hit points do not go up as quickly with level changes (for instance, I have played 3 games now where by the time I reached level 9, I had accumulated less than 40 max Hp). Is this a bug, or something that really can happen? I've gotten 40 or more max Hp by level 6 on a number of occasions running on a different machine. Also, it was hard to get the 3b20 cc to accept rogue as written, mostly because a) external variables were not named as external where they were intended to be used as such. b) sprintf was redfined, and would not work. I had to chase that one down and replace every use of the rogue sprintf with the system one. c) consecutive flushes of the input queue locked everything up. The consecutive flushes seemed to come about after you got into a trap that held you (BEAR, SLEEPING GAS) or shot something at you (DART, ARROW). In any event, it is working nicely now, and is a darn sight better than any other games (read "UNIX 4.0" games) currently available. Anybody out there have any tips? M. E. Kaufman ...pyuxss!mek ...mhuxt!mek