[net.games.rogue] Bug in 5.2 Rogue

stevenm@sri-unix (11/14/82)

Well, I guess I've found a bug in 5.2 Rogue. It is fairly complicated,
but bit me nevertheless:

1) I was playing over a modem.
2) I had just moved down a level, and as I popped up at the next
level, there was a monster (an 'H' or 'G', unalarming), but I mistyped
and stepped back against a wall. The program froze up on me, not allowing
anything but an interrupt.
3) I hung up the phone, causing the program to save itself. (Actually,
I called in on another line, and did a kill -1, but this is a bug in
our local system.)
4) I started playing again. When the games came up, I moved and saw that
I had been standing **inside** a wall. Distressing. I proceeded to
polish off the many monsters and explore the level.
5) After I had explored all rooms, there was an area where the must
have been one or two rooms, so I started searching the walls. I spent
about 1000 moves searching various walls.
6) I then discovered that I had a scroll of magic mapping, which
I read, and which showed me a maze and another room in the area in
question. The program then merrily responded with 'Memory Fault',
and died, without reseting my terminal characteristics or anything.

I realize that this probably isn't much help, and I am not expecting
an answer. I just thought that you might like to know.

S. McGeady
Tektronix, Inc.