ee161cq (11/20/82)
As far (I think there is a bug in this program...nonetheless..) As far as changes in the Rogue Command structure..I think that the special metacharacters and the like are not too well used in the program...I have been hacking away at version 3.7 and many of the commands are not even documented... (for example, does anyone there know that 'A' will allow you to set a constant repeat factor for all repeatable commands such as search and movement..it toggles so to unset it type 1A and to set it to 15, for example, type 15A.) Anyway...I propose that the mnemonic symbols used in the game are more fully utilized by the command routines... What do you all think of the following commands; ! - to drink a potion (of course, a shell would have to be something else then....) % - would be go down/up stairs (consider; if you have already gotten the amulet of yendor, you want to get up as soon as possible - so why have up AND down?) * - automatically drops into page-of-commands mode... (I realize that this has no relation to the actual use of this character in the game, but when I haven't played for a while I always forget the commands...) ] - to Wear/Take off armor (again, why two? If you want to wear some armor and you already have some on, why can't the game automatically take it off for you?) ) - Wield weapon...same parenthetical comment as above... / - Use stick...(zapping) : - Eat food. Well, you get the idea...I think that the movement commands should be kept the same (to be compatible with 'VI' and such) but, just the same, I can't see why the more standard control-diamond (ie 'i'=up 'j'=left 'k'=right and 'm'=down) couldn't have been used... I would be most interested in everyones critical (approval??) of the above proposal. Dave Taylor ..sdcsvax!sdcsu3!iy45 U.C.S.D. [dat]