kevin (11/19/82)
Here's another possibility for keeping track of items in your pack: Food and fruit can have slots a and b reserved for them. This leaves 24 letters, which we can partition among scrolls, potions, wands, rings, armor, and weapons, allotting 4 slots for each type of object. For example, the following partition could be used: a - fruit b - food c-f - scrolls g-j - potions k-n - wands o-r - rings s-v - armor w-z - weapons Of course, even though there is only one slot for food, any number of foods could be carried, as long as the total number of items was <= 26. Whenever you pick up an object and that object's partition is already full (i.e., all the letters in the partition are taken and there is no matching object), the object could be placed in the 'overflow pocket' and designated by a capital letter. The overflow pocket should be organized the way the standard pack is organized now, so that it could handle the possibility of carrying > 8 different kinds of an object. Kevin Sanders U.C. San Diego
emrath (11/22/82)
#R:sdcsvax:-248100:uiucdcs:9500100:000:476 uiucdcs!emrath Nov 22 06:19:00 1982 I think this scheme is too complicated (especially for the code, which is incredibly large already). No matter what scheme is used, some people are going to find things wrong with it & propose "better" ways. "You can't please all the people all the time." p.s. the same applies to many of the other suggestions I just read. I suggest that small uncomplicated suggestions be proposed as these stand a higher chance of being incorporated into an evolving rogue.