[net.games.rogue] Monster movement in passageways.

bmh (11/22/82)

  Knowing that monsters attempt to take the shortest route towards you
can help you in several situations.  A previously mentioned strategy
allows one to rest, put on rings, etc.  Another strategy is seen
below:
			       #
			       #
		###############@
		#		T#########
		#		#
		#################
  I have set up situations like the above to avoid confrontations with
stronger monsters.  Note that the troll will hold his position rather than
move around the path.  The nice part is that rogue52 allows you to attack
him (via throwing weapons or using staffs) while he can do nothing to you.
I haven't tested how this works with U's and D's.
  Has anyone else noted a *similar* case with arrows.  That is, I have
thrown arrows down a corridor which go through the wall of a room rather
than stop at the end of a corridor.
							  ___
					@################|(
							#|.
							#|.
							#+.

				Brad Hemminger (bmh@unc)

emrath (11/25/82)

#R:unc:-429900:uiucdcs:9500102:000:417
uiucdcs!emrath    Nov 25 02:11:00 1982

I tried throwing arrows at an L from within a tunnel thusly:

      ###@###+.L

the arrows never hit or missed, they just landed in the room around near the
door. Moving up to just outside the door didn't help any either. Eventually
the arrows pile up and start vanishing. From within a tunnel, arrows seldom
(if ever?) hit their mark. I presume that throwing things in a tunnel just
isn't very effective.    (V 5.2)