govern (12/03/82)
Now that I am a system administrator, I have to maintain rogue instead of playing it, and I have a few questions/comments to make. (All these comments apply to version 3.7.1 of rogue (mctesq)) 1) I've tried to use rogue on a small terminal (VT100 in 132-col 14-line mode) and it just hangs; I can't get it to do anything. Is there a minimum terminal size, or am I doing something wrong? 2) When you create a nymph, either by Create Monster Scroll or polymorph, she's not carrying anything. 3) When you have no gold, and a Lep hits you, it vanishes without a grumble. ( Your ^&(&^(%@!! purse was empty! ) 4) What does a Vampire do that rates it so high? Most of the times I've met them I've either had a magic arrow (rapid kill) or been confused by Umber Hulks (rapid death, usually from the U.) I once let a Vamp beat up on me for a while, running my 90+ hit points down to 10 before I killed it, and it just kept taking 5-10 points per hit... boring. 5) Some of my frustrations have been fixed in 5.2 (not that I have a copy of 5.2) such as identifying traps and listing everything you've found. 6) Starvation doesn't seem to kill you. I once dropped a Scare Monster, waited about 9999 waits, ocaasionally killing monsters between fainting spells, and gave up from boredom before I could starve. (Wish List) 7) I really liked a previous reader's suggestion that * be the inventory command instead of i. 8) THE ^L COMMAND SHOULD BE A VALID COMMAND ANY TIME!!!!! I'm really tired of getting my screen disrupted while zapping a wand , choosing a scroll, etc., and not being able to type ^L to repair things... especially if I can no longer see the monster I'm trying to zap. 9) Eating too much food should cause a "belch" or similar response. After all, many of us tend to have characters of minimal couth, and might also want to know if it was worth eating a food instead of dropping it. 10) It would be nice if the identify scroll would remove itself from the pack before asking what you want identified. I often have the following scenario: Read what? d This is an identify scroll -More- Identify what? * .... d) A scroll of identify e) A jade ring f) A moonstone ring <--- aggravate monster, -1 dex., etc. ... Identify what? e A +2 ring of increase damage(jade) P Put on what? e (e is, of course, the ring of aggravate, or stupidity, or whatever.) If the scroll can't remove itself before the *, maybe it could remove itself before identifying the item, and print an item letter along with the item name. 11) It would be nice if Return were a valid response to the More prompt. Also, if you type * in response to a "Which One" question, it would be nice if you could type the letter you choose as a response to -More-, instead of typing <SPACE> <wait while screen redraws> <letter>. 12) How can I find out the wizard's password? (now that I'm mostly a guru rather than a player). Wizardry would also help relieve the "Why should I bother going past Level 26 Blues" Bill Stewart BTL WBx7699 houxf!govern ucbvax!ihnss!houxf!govern decvax!harpo!houxf!govern
edl (12/08/82)
You can indeed die of starvation (at least in 5.2). I once encountered a "party room" full of all sorts of creatures. An eye just happened to be blocking the entrance to the room and I was quickly (and permanently) transfixed and left to watch the system play by itself. It took several minutes (maybe five) but eventually I did die of starvation. I knew I should've saved a hardcopy of the tombstone!