urban (01/28/83)
SPOILER WARNING!!! SPOILER WARNING!!! The following chart was concocted by one of our local users, who poked through the binary using adb. It should be run through tbl and troff, using the Berkeley -me macro package. No guarantees are made for its accuracy. EP=Experience Points, AC=Armor Class, and HD=Hit Dice. Damage is expressed as in 2d3, the result of adding 2 random numbers from 1 to 3. D & D players should understand all this stuff. Arguably, it's more fun to figure this stuff out yourself. ================================================================ .+c .(c .sz 14 ROGUE Reference Sheet .sz .sp .5i .)c .ta .5i .2c .(l .)l .(c .b Potions .r .)c .sz 8 .(l 8 % Confusion 10 % Paralysis 8 % Poison 15 % Gain Strength 2 % See Invisible 15 % Healing 6 % Monster Detection 6 % Magic Detection 2 % Raise Level 5 % Extra Healing 4 % Haste Self 14 % Restore Strength 4 % Blindness 1 % Thirst Quenching .)l .sp .(c .b .sz 10 Scrolls .sz 8 .r .)c .(l 8 % Monster Confusion 5 % Magic Mapping 3 % Hold Monster 5 % Sleep 8 % Enchant Armor 27 % Identify 4 % Scare Monster 4 % Gold Detection 7 % Teleportation 10 % Enchant Weapon 5 % Create Monster 8 % Remove Curse 4 % Aggravate Monsters 1 % Blank 1 % Genocide .)l .bc .sp .(c .sz 10 .b Staffs and Wands .sz 8 .r .)c .(l 12 % Light 9 % Striking 3 % Lightning 3 % Fire 3 % Cold 15 % Polymorph 10 % Magic Missile 9 % Haste Monster 11 % Slow Monster 9 % Drain Life 1 % Nothing 5 % Teleport Away 5 % Teleport To 5 % Cancellation .)l .(c .sz 10 .b Rings .r .sz 8 .)c .(l 9 % \(+-Protection (+1 Hunger) 9 % \(+-Add Strength (+1 Hunger) 5 % Sustain Strength (+1 Hunger) 10 % Searching (+ 1/3 Hunger) 10 % See Invisible (+ 1/5 Hunger) 1 % Adornment 10 % Aggravate Monsters 8 % \(+-Dexterity (+ 1/3 Hunger) 8 % \(+-Increase Damage (+ 1/3 Hunger) 4 % Regeneration (+2 Hunger) 9 % Slow Digestion (- 1/2 Hunger) 5 % Teleport 7 % Stealth (+1 Hunger) 5 % Maintain Armor (+1 Hunger) .)l .1c .TS cfB s s s s s s s s s l r r r r | l r r r r. Monsters Name Damage EP AC HD Name Damage EP AC HD _ Ant 1d6 9 3 2 Nymph 0d0 37 9 3 Bat 1d2 1 3 1 Orc 1d8 5 6 1 Centaur 1d6/1d6 15 4 4 Purple Worm 2d12/2d4 4000 6 15 Dragon 1d8/1d8/3d10 6800 -1 10 Quasit 1d2/1d2/1d4 32 2 3 Eye 0d0 5 9 1 Rust Monster 0d0/0d0 20 2 5 Fungi var 80 3 8 Snake 1d3 2 5 1 Gnome 1d6 7 5 1 Troll 1d8/1d8/2d6 120 4 6 Hobgoblin 1d8 3 5 1 Umber Hulk 3d4/3d4/2d5 200 2 8 Invis Stlkr 4d4 120 3 8 Vampire 1d10 350 1 8 Jackal 1d2 2 7 1 Wraith 1d6 55 4 5 Kobold 1d4 1 7 1 Xorn 1d3/1d3/1d3/4d6 190 -2 7 Leprechaun 1d1 10 8 3 Yeti 1d6/1d6 50 6 4 Mimic 3d4 100 7 7 Zombie 1d8 6 8 2 .TE