[net.games.rogue] Proposed Rogue Enhancement

ml (03/31/83)

Here is another proposed rogue enhancement. Define a monster class
type merchant, only a few instances of which to appear in a game.
Each merchant carries a bag containing scrolls, rings, etc
(mostly, if not entirely, good stuff). Each of these items has a cost
in pieces of gold, which varies from merchant to merchant, and item
to item. When the rogue encounters a merchant, he may use his
gold to buy a single item in the merchant's pack, but to do so
he must first fight and conquer the merchant. In his dying gasp,
the merchant displays to the rogue the items he carries and the cost
of each. When the rogue has selected an item, the merchant dies,
the remaining items in his sack disappear, the selected item is added
to the rogue's pack, and the rogue's financial stature is
appropriately revised.


			Beware of umbrella people bearing cursed armor,
				Noble Caliban &
				The Irish Princess