[net.games.rogue] possibilities for new weapons

goldfarb@ucf-cs.UUCP (07/12/83)

We have decided that any new version of rogue would
not be complete without land mines.  Hand grenades
would be handy for treasure rooms as well.  So, Ken,
is it too late to get these into 5.3?
--
Ben Goldfarb
uucp:  {decvax,duke}!ucf-cs!goldfarb
ARPA:  goldfarb.ucf-cs@Rand-Relay

rh@mit-eddie.UUCP (Randy Haskins) (07/13/83)

Someone suggested land mines and hand grenades as new weapons.
What do you want this game to become, real-life???   I think
that standard archaic weapons systems are the best.  I mean, 
I'd really feel dirty shooting monsters with a 12-gauge
shotgun.  One idea, however, would be to expand the monster
set by differentiating between lower and upper case (as
AD_D does).  
-- 
	Randwulf (Randy Haskins)
	genrad!mit-eddie!rh
 or...
  rh@mit-ee (via mit-mc)

thor@ihuxw.UUCP (07/14/83)

I agree with Randy, lets keep the modern weapons out of rogue in
the future. I can see it now- first you walk down a dimly lit corridor
then pushing open the heavy wooden door at the end of the corridor
you see the room occupied by 3 Orcs. Then, just in time, you open
up with the M-16. The orcs are dead-wow that was fun.

				Geez,
				M. R. Kohls
				ihuxw!thor
				

rehmi@umcp-cs.UUCP (07/14/83)

As a matter of fact, we've hacked over our rogue severely, and a few
months ago we put in several things such as new amulets, a potion of
ethereality, *hand grenades*, and some other things. I think it's rogue 3.x.

					-Rehmi
-- 
	By the fork, spoon, and exec of The Great Basfour.

Arpa:   rehmi@umcp-cs.udel-relay
Uucp:...{allegra,seismo}!umcp-cs!rehmi

rh@mit-eddie.UUCP (Randy Haskins) (07/16/83)

But if Joshua were here, he would say:
"Let's play Dungeon Thermo-nuclear Rogue."
-- 
	Randwulf (Randy Haskins)
	genrad!mit-eddie!rh
 or...
  rh@mit-ee (via mit-mc)