[net.games.rogue] new rogue items anyone?

richard@aplvax.UUCP (07/14/83)

	I think some surprising or exotic weapons would be fun in
a hacked up rogue.  Besides grenades, how about phasers or disruptors?
How about wet noodles (about as useful as rocks!); how about tiny
thermonuclear charges? :-)
	Some other useful items could be found by our rogues:

		- a lantern or torch that would light the way for a given time
		- super food that lasts much longer
		- tainted food that affects our strength for a while
		- a super identify scroll or ring, that lets you know what
		  everything in your possession is
		- monsters that attack you unpredictably (one hit on strength,
		  the next on armor, etc.)
		- potions that make you hungry 
		
	What does anybody think?  What would YOU like to see?

					-Rich Greenberg

zzz@mit-eddie.UUCP (Mike Konopik) (07/15/83)

Hear, hear! These modifications in behaviour sound great! (The stuff with
thermonuclear weapons and wet noodles, though, I have to disagree with.)

Something else that might be considered was hacked into an old version (really
old) by somebody here, and that is fighting platforms. Little sectors that
carry 2 mods (+ on hit, + on damage) that ranges from low negative to, say,
+6,+6. The modifications approach 0,0 with use. When you stand on them, the
program displays the numbers for it. They have proven to be really useful,
and they're a realistic addition to the dungeon.

				-Mike

Also, I like the AD_D convention of having secret PASSAGES and having scrolls
that are unreadable until one reaches a certain experience level...

newman@utcsrgv.UUCP (Ken Newman) (07/15/83)

In some adventure-type games on micros, one can *bargain* with a monster.
By pleading for your life, the monster might (not too often) let you pass
and just sit there, unless of course you thump him anyway. Naturally, if 
you encounter the same monster later on, you would have to try bargaining
again. Another possibility would be to have to give the monster a gift
from your pack in exchange for passage, taking the risk that he might just
stick it in your ear.  Whaddya think?

mason@utcsrgv.UUCP (Dave Mason) (07/16/83)

Presumably hand gernades would be like arrows (i.e. one time use) and would
destroy everything within a range of ?4? squares..including money, magic &
monsters (& maybe even doorways) which would discourage their use except in
direst emergency.  I don't like the idea of reusable super-weapons..phasers
and lasers should be wands[n], not weapons.  Super & tainted food and the other
suggestions sound interesting.
 -- Gandalf's flunky Hobbit --   Dave Mason, U. Toronto CSRG,
        {cornell,watmath,ihnp4,floyd,allegra,utzoo,uw-beaver}!utcsrgv!mason
     or {cwruecmp,duke,linus,lsuc,research}!utzoo!utcsrgv!mason   (UUCP)

janc@uofm-cv.UUCP (07/17/83)

what would I like to see in a new rogue? Well:
	- A wand of demolition, which cuts new corridors.
	- An earth quake scroll which can cause cave-ins.
	- A scroll of precipitous descent, which drops you down a few levels.
	- Some species of monster which degrades weapons.
	- When you wield a weapon, it should ask you with which hand.  This
	  would allow you to use shields, a long sword and a dagger, etc.
	  You need both hands for a two-handed sword or a bow.  Weilding a
	  mace in each hand would be clumsy.

rh@mit-eddie.UUCP (Randy Haskins) (07/18/83)

About bargaining with a monster:

Sounds sort of neat, but complicated to code.  Also....

WHAT SELF-RESPECTING ADVENTURER WOULD BE SEEN GROVELLING FOR HIS
LIFE????  I would rather die than be obsequious to a filthy monster.
-- 
	Randwulf (Randy Haskins)
	genrad!mit-eddie!rh
 or...
  rh@mit-ee (via mit-mc)

dja@mi-cec.UUCP (07/18/83)

	Two weapons or weapon and shield is something I am working on at
the moment. However, I also plan to change the combat rules so a shield
is *really* worth it. (One point?! Pfah! Ask anybody who does it *for real*)

	As for new monsters, howzabout:

	Dopplegangers: It looks like you, and wears identical armor and wields
identical weapon(s) and shield(s). (Yes, that's right, you can use two shields
if you're not using a weapon.) It has *nothing* else of any value, including
gold, but  by the time you get to them, you should have pretty good armor,
weapon, and shield... It  has a percent chance equal to its intelligence
(somewhere around 50 to 70 on a 1-100) to turn into you on any hit.

	Rot monsters: Look like rust monsters but rot non-rusting armor.
This, of course, is good only with rust monsters that don't rust everything.
Genociding either one will NOT genocide the other! Also, rust monsters should
rust studded or ring one place, turning it into normal leather armor.

	Nymphomaniacs: Look like nymphs but attack strength. :-)

	For new items:

	Sword of Chaos: Add d4 and subtract 2 from both hit and damage. Nice
little freak-out... Many similar items possible.

	Cloth Armor: AC 9, rottable but not rustable.

	Multi-dose potions: Would work just like charges on sticks. Same
possible for scrolls, if you really want to...

	Pendants/Medallions/Amulets: Guess what their symbol is! Assorted
types available, including Strangulation...

	Drink: Symbol is ";". Need once in a while, just like food, or
faint from thirst. Potion of thirst quenching will also work. Perhaps
can also define own type?

	User-defined items: Let the user supply the name of a hand
weapon, a missile weapon, and a type of armor (probably AC 9). How
would you like to kill a dragon by shooting +3 bottle caps?


	There were a few other things I was gonna stick in, but I forget...


	Comments? Suggestions?

		-Dave Aronson
		idis!mi-cec!dja
		da2p%cmcctd@cmuc

		Simon of Anganost
		College of Cawdor
		Barony Marche of the Debatable Lands

wapd@houxj.UUCP (07/19/83)

	I think it would be realistic to be able to throw a "food" at
a monster, having it "hit" him/her, and get a 10-move grace period
while the food is munched (unless you hit him/her/it/them).

					Bill Dietrich
					houxj!wapd

wex@ittvax.UUCP (Alan Wexelblat) (07/20/83)

I agree that two weapons is a "neat" idea, but if you want to do it right, 
it gets complicated.  Someone suggested that weilding two maces is awkward.
Not so.  I know of several good (SCA) fighters who can weild two maces well,
if they choose to.

Based on what I have seen in SCA and know from history, there are basically
three styles of two-weapon fighting:

On hand 	| Off hand	| comments
(your better    |(your worse    | and examples
; in Rogue,| hand)		|
 the right hand)|		|
----------------+---------------+-------------
   		|		|
    Lon Short	| This is the most common SCA combination.
		|		| It is best represented by the Florentine
		|		| rapier and dagger, or by the SCA longsword
		|		| and mace.  The short weapon is often used 
		|		| for blocking, or catching the opponent's 
		|		| weapon.
----------------+---------------+--------------
		|		|
 Short	| This is the second most common combination.
		|		| two short sword, two cutlasses (qv Errol
		|		| Flynn &c), two maces, shortsword and long
		|		| dagger.  Each weapon can be used to block
		|		| or attack with equal probability.
----------------+---------------+-------------
		|		|
    Short	|    Long	| This is extremely uncommon in the SCA because
		|		| staves are prohibited, and spears are very
		|		| uncommon.  This is the staff & shortsword
		|		| or shortspear and shortsword.  The long
		|		| weapon is used to fend off, trip, or 
		|		| disarm your opponent before he can close.
		|		| If he does get within range, the pole is
		|		| used as a shield, and the sword does the
		|		| hitting.

As you can see, to represent all this properly is going to take considerable
modifications to Rogue.  Now if someone wants to go to all that trouble,
be my guest (just do it right), but I don't really think that it's
feasible.

--Alan

wapd@houxj.UUCP (07/26/83)

	One new feature I have wished for is some way to leave
notes for myself when I save the game.  That is, when I suspend
a game and come back a week later, I have forgotten whether or
not I have ever seen a scare monster scroll, a gain strength potion,
and so on.  Also things like have I been able to genocide U's.

	What I would like is a simple facility to keep several lines
of notes to myself, and be able to edit them, display them, and
have them saved and restored when the game is saved and restored.

					Bill Dietrich
					houxj!wapd

berry@zinfandel.UUCP (07/28/83)

#R:aplvax:-18400:zinfandel:5500007:000:497
zinfandel!berry    Jul 26 10:33:00 1983

No, short weapon in on hand and long weapon in off hand isn't that i
uncommon.  Earl Christopher of Hoghton (perhaps he's a duke by now)
did very well here in the West fighting with a broadsword and a
er, he called it a glaive.  It had a basket grip in the middle of a
5-6 foot staff with a halberdy bit on one end.  HE did well with it, and it 
unsettled his opponents.

Lord Nikolaj Zrogowacialy, OLM, POG, OTD
Berry Kercheval		Zehntel Inc.	(decvax!sytek!zehntel!zinfandel!berry)
(415)932-6900

rh@mit-eddie.UUCP (Randy Haskins) (07/29/83)

Re: notes to oneself...
In rogue5.2, there is the 'D' key, for describe.  It will list
all of the items that you know about (you can assume without
loss of generality that if you have had a genocide scroll, it's
the U's that are gone.)  Of course, you could always just
do a shell escape and 
CAT >ROGUE.NOTES
DON'T WEAR CURSED ARMOR
^D
or somesuch drivel.

The new item I want is a scroll of recharge stick.  I could be
variable in the charge it gives (since drain life is more
valueable than light, usually), and/or it could depend on the
level of the character.  Also, how about a scroll of upstairs?
(could be great when coming up).
-- 
	Randwulf (Randy Haskins)
	genrad!mit-eddie!rh
 or...
  rh@mit-ee (via mit-mc)