sdh@rabbit.UUCP (09/01/83)
The data provided by Nomi Harris intrigued me greatly, however the data is misleading unless you takes into account a few factors: 1. Nomi played more than half the games herself. This will give un uneven distrubution because of playing style difference. 2. An experienced rogue plays with a far different style than the novice. This affects the death/monster ratio because the hardened rogue fears not the early level monsters and will attack them without dis- cretion. The drawback here is that while it is true the 'lower' monsters don't do as much damage, they will do the greatest percent damage/level. For example, J's can take up to 25% of your hit point away on level one, but a T on level 15 might only do 5-10% damage. Anyhow, a less experienced player is more hit point conscious, and is more likely to attack by arrows than by hand to hand (paw?) combat, thus sparing the greater percent loss. To substantiate this evidence I played 20 games in each of two styles: Berserker and Archer (the berserker attacks anything on sight [yes including potions and scrolls], while the archer opts to throw arrows at every opportunity). The bereker died 80% of the time before level 5, while the archer survived to level 5 (minimum) 75% of the time. An experienced rogue will not attack with a complete disregard for hitpoints, as a berserker would, but they still lean towards hand to hand combat which is far mor dangerous on the low levels. keep on rogueing!! send all death comments, insults and death threats to rabbit!sdh (chipmunk the tomato surprise jello & chipmunk the aeronautical engineer jello)
dave@utcsrgv.UUCP (Dave Sherman) (09/02/83)
rabbit!sdh has a point. Note that an experienced player doesn't mind getting killed early. I would rather not waste arrows and time on H's on level 1. It's easier to just start the game over. Dave Sherman Magnifibeast -- {allegra,cornell,floyd,ihnp4,linus,utzoo,uw-beaver,watmath}!utcsrgv!lsuc!dave