colonel@sunybcs.UUCP (George Sicherman) (12/15/83)
Here is the advance list (old news to some of you, no doubt) of monsters in V5, the 4.2bsd version: name HD AC level damage used to be aquator 5 2 9-18 0d0/0d0 rust monster bat 1 3 1-8 1d2 centaur 4 4 7-16 1d2/1d5/1d5 [1d6/1d6] dragon 10 -1 22- 1d8/1d8/3d10 emu 1 7 1-7 1d2 jackal venus' fly-trap 8 3 19- (variable) violet fungi griffin 13 2 20- 4d3/3d5 [look out for these] hobgoblin 1 5 1-10 1d8 ice monster 1 9 2-11 0d0 floating eye jabberwock 15 6 21- 2d12/2d4 purple worm kestrel 1 7 1-6 1d4 kobold leprechaun 3 8 6-15 1d1 medusa 8 2 18- 3d4/3d4/2d5 umber hulk nymph 3 9 10-19 0d0 orc 1 6 4-13 1d8 phantom 8 3 15-24 4d4 invisible stalker quagga 3 3 8-17 1d5/1d5 quasit [1d2/1d2/1d4] rattlesnake 2 3 3-12 1d6 giant ant snake 1 5 1-9 1d3 troll 6 4 13-22 1d8/1d8/2d6 black unicorn 7 -2 17-26 1d9/1d9/2d9 xorn [1d3/1d3/1d3/4d6] vampire 8 1 19- 1d10 wraith 5 4 14-23 1d6 xeroc 7 7 16-25 4d4 mimic [3d4] yeti 4 6 11-20 1d6/1d6 zombie 2 8 5-14 1d8 Basic Experience: A 20 H 3 O 5 U 190 B 1 I 5 P 120 V 350 C 15 J 3000 Q 15 W 55 D 5000 K 1 R 9 X 100 E 2 L 10 S 2 Y 50 F 80 M 200 T 120 Z 6 G 2000 N 37 Dragons devalued again. Ho humbug. N.B. Griffins and kestrels fly around like bats. The Griffin also regenerates. These have also been added to the RVM.
colonel@sunybcs.UUCP (George Sicherman) (12/15/83)
Here is the advance list (old news to some of you, no doubt) of monsters in V5, the 4.2bsd release version: name HD AC level damage used to be aquator 5 2 9-18 0d0/0d0 rust monster bat 1 3 1-8 1d2 centaur 4 4 7-16 1d2/1d5/1d5 [1d6/1d6] dragon 10 -1 22- 1d8/1d8/3d10 emu 1 7 1-7 1d2 jackal venus' fly-trap 8 3 19- (variable) violet fungi griffin 13 2 20- 4d3/3d5 [look out for these] hobgoblin 1 5 1-10 1d8 ice monster 1 9 2-11 0d0 floating eye jabberwock 15 6 21- 2d12/2d4 purple worm kestrel 1 7 1-6 1d4 kobold leprechaun 3 8 6-15 1d1 medusa 8 2 18- 3d4/3d4/2d5 umber hulk nymph 3 9 10-19 0d0 orc 1 6 4-13 1d8 phantom 8 3 15-24 4d4 invisible stalker quagga 3 3 8-17 1d5/1d5 quasit [1d2/1d2/1d4] rattlesnake 2 3 3-12 1d6 giant ant snake 1 5 1-9 1d3 troll 6 4 13-22 1d8/1d8/2d6 black unicorn 7 -2 17-26 1d9/1d9/2d9 xorn [1d3/1d3/1d3/4d6] vampire 8 1 19- 1d10 wraith 5 4 14-23 1d6 xeroc 7 7 16-25 4d4 mimic [3d4] yeti 4 6 11-20 1d6/1d6 zombie 2 8 5-14 1d8 Experience: A 20 H 3 O 5 U 190 B 1 I 5 P 120 V 350 C 15 J 3000 Q 15 W 55 D 5000 K 1 R 9 X 100 E 2 L 10 S 2 Y 50 F 80 M 200 T 120 Z 6 G 2000 N 37 Dragons devalued again. Ho humbug. N.B. Griffins and kestrels fly around like bats. The Griffin also regenerates. These have all been added to the RVM.
dave@utcsrgv.UUCP (Dave Sherman) (12/18/83)
Kestrels do NOT fly like bats. They are consistent. But if they're moving and not up to you yet, they take two steps at a time. By the way, is there any difference between 1d5/1d5 and 2d5 (or, for that matter, 5d2)? Why have two instances of the same chance? Dave Sherman Magnifibeast -- {allegra,cornell,decvax,ihnp4,linus,utzoo}!utcsrgv!dave
robison@eosp1.UUCP (12/20/83)
There is at least a historical diffeence between "1d5/1d5" and "2d5". In Dungeons and Dragons (trademark of TSR), each die roll represents the damage done by a creature with a single body part or weapon. Thus a bear might bite for 2d5, or it might claw with both arms for 1d8/1d8. The Xorn has three arms and a mouth, and thus does four pieces of damage. IN D&D, the distinction is important because the Games master must consider whether the creature is able to use all of its attacks in a given unit of combat. An encumbered, injured, or slow creature might be able to use only part of its attack sequence. In Rogue, this distinction is meaningless, but I'm sure the creators of Rogue just typed the damage character strings right out of the AD&D monster manual in the first version of the program. I don't know whether Rogue software draws any distinction. - Keremath, care of: Robison decvax!ittvax!eosp1 or: allegra!eosp1