[net.games.rogue] new monsters

colonel@sunybcs.UUCP (George Sicherman) (12/15/83)

Here is the advance list (old news to some of you, no doubt) of monsters
in V5, the 4.2bsd version:

name		HD	AC	level	damage		used to be

aquator		5	2	9-18	0d0/0d0		rust monster
bat		1	3	1-8	1d2
centaur		4	4	7-16	1d2/1d5/1d5	[1d6/1d6]
dragon		10	-1	22-	1d8/1d8/3d10
emu		1	7	1-7	1d2		jackal
venus' fly-trap	8	3	19-	(variable) 	violet fungi
griffin		13	2	20-	4d3/3d5		[look out for these]
hobgoblin	1	5	1-10	1d8
ice monster	1	9	2-11	0d0		floating eye
jabberwock	15	6	21-	2d12/2d4	purple worm
kestrel		1	7	1-6	1d4		kobold
leprechaun	3	8	6-15	1d1
medusa		8	2	18-	3d4/3d4/2d5	umber hulk
nymph		3	9	10-19	0d0
orc		1	6	4-13	1d8
phantom 	8	3	15-24	4d4		invisible stalker
quagga		3	3	8-17	1d5/1d5		quasit [1d2/1d2/1d4]
rattlesnake 	2	3	3-12	1d6		giant ant
snake		1	5	1-9	1d3
troll		6	4	13-22	1d8/1d8/2d6
black unicorn	7	-2	17-26	1d9/1d9/2d9	xorn [1d3/1d3/1d3/4d6]
vampire		8	1	19-	1d10
wraith		5	4	14-23	1d6
xeroc		7	7	16-25	4d4		mimic [3d4]
yeti		4	6	11-20	1d6/1d6
zombie		2	8	5-14	1d8

Basic Experience:

A 20	H 3	O 5	U 190
B 1	I 5	P 120	V 350
C 15	J 3000	Q 15	W 55
D 5000	K 1	R 9	X 100
E 2	L 10	S 2	Y 50
F 80	M 200	T 120	Z 6
G 2000	N 37			Dragons devalued again.  Ho humbug.

N.B.  Griffins and kestrels fly around like bats.  The Griffin
also regenerates.

These have also been added to the RVM.

colonel@sunybcs.UUCP (George Sicherman) (12/15/83)

Here is the advance list (old news to some of you, no doubt) of monsters
in V5, the 4.2bsd release version:

name		HD	AC	level	damage		used to be

aquator		5	2	9-18	0d0/0d0		rust monster
bat		1	3	1-8	1d2
centaur		4	4	7-16	1d2/1d5/1d5	[1d6/1d6]
dragon		10	-1	22-	1d8/1d8/3d10
emu		1	7	1-7	1d2		jackal
venus' fly-trap	8	3	19-	(variable) 	violet fungi
griffin		13	2	20-	4d3/3d5		[look out for these]
hobgoblin	1	5	1-10	1d8
ice monster	1	9	2-11	0d0		floating eye
jabberwock	15	6	21-	2d12/2d4	purple worm
kestrel		1	7	1-6	1d4		kobold
leprechaun	3	8	6-15	1d1
medusa		8	2	18-	3d4/3d4/2d5	umber hulk
nymph		3	9	10-19	0d0
orc		1	6	4-13	1d8
phantom 	8	3	15-24	4d4		invisible stalker
quagga		3	3	8-17	1d5/1d5		quasit [1d2/1d2/1d4]
rattlesnake 	2	3	3-12	1d6		giant ant
snake		1	5	1-9	1d3
troll		6	4	13-22	1d8/1d8/2d6
black unicorn	7	-2	17-26	1d9/1d9/2d9	xorn [1d3/1d3/1d3/4d6]
vampire		8	1	19-	1d10
wraith		5	4	14-23	1d6
xeroc		7	7	16-25	4d4		mimic [3d4]
yeti		4	6	11-20	1d6/1d6
zombie		2	8	5-14	1d8

Experience:

A 20	H 3	O 5	U 190
B 1	I 5	P 120	V 350
C 15	J 3000	Q 15	W 55
D 5000	K 1	R 9	X 100
E 2	L 10	S 2	Y 50
F 80	M 200	T 120	Z 6
G 2000	N 37			Dragons devalued again.  Ho humbug.

N.B.  Griffins and kestrels fly around like bats.  The Griffin
also regenerates.

These have all been added to the RVM.

dave@utcsrgv.UUCP (Dave Sherman) (12/18/83)

Kestrels do NOT fly like bats. They are consistent. But if they're
moving and not up to you yet, they take two steps at a time.

By the way, is there any difference between 1d5/1d5 and 2d5 (or, for
that matter, 5d2)? Why have two instances of the same chance?

Dave Sherman
Magnifibeast
-- 
 {allegra,cornell,decvax,ihnp4,linus,utzoo}!utcsrgv!dave

robison@eosp1.UUCP (12/20/83)

There is at least a historical diffeence between "1d5/1d5" and "2d5".
In Dungeons and Dragons (trademark of TSR), each die roll represents
the damage done by a creature with a single body part or weapon.
Thus a bear might bite for 2d5, or it might claw with both
arms for 1d8/1d8.  The Xorn has three arms and a mouth, and thus does
four pieces of damage.  IN D&D, the distinction is important
because the Games master must consider whether the creature is able
to use all of its attacks in a given unit of combat.  An encumbered,
injured, or slow creature might be able to use only part of its attack
sequence.  In Rogue, this distinction is meaningless, but I'm sure
the creators of Rogue just typed the damage character strings
right out of the AD&D monster manual in the first version of the
program.  I don't know whether Rogue software draws any distinction.
				- Keremath,  care of:
				  Robison
			          decvax!ittvax!eosp1
				  or:   allegra!eosp1