[net.games.rogue] Query on the use of the ring of teleportation

mbd@ihima.UUCP (Mark Dominick) (12/11/83)

I've been playing rogue for 3 years and have been a total winner
twice (ver. 3.9).... BIG DEAL....  Anyway, I was hoping someone
could tell me how to use a ring of teleportation.  I've encountered
numerous cursed rings of teleportation and they've proved to be
a royal pain.  But, when I am lucky enough to find an uncursed 
ring,  I can't figure the darn thing out, it never works. 
How can I control such a ring, or is it what I think... worthless.  
-- 


					Mark Dominick
					...!ihima!mbd

robison@eosp1.UUCP (Tobias D. Robison) (12/13/83)

The ring of telportation is far from useless, but you need plenty
of food, and a one-track mind, to use it a lot.  To make it useful,
use a scroll of Remove Curse on it; then you can take it on and off
as you like.  In Rogue 3.6, there are clever dragons that wait for you
to go into a blind alley and then block your way. (They don't attack
you, they just block your only exit...)
If you are not in the mood to fight a dragon with noplace to run,
put on your ring, "wait" 5 to 50 times, and you will be someplace else.
The same technique can be used to get around a leprechaun or nymph
blocking a doorway, if there is no good way to attack them.

If you are fleeing from a monster that is beating you, put on the ring,
keep fleeing, and hope for the best...

If you are in Umber hulk territory and don't feel strong enough to
handle them, you can try adventuring with the ring on all the time.
You get a chance of escaping any fight when you are weak (except, it
seems, never when you really want too).  This technique doesn't work
too well, though, because it takes more time to explore the level,
and meanwhile more monsters are created.
				- Keremath,  care of:
				  Robison
			          decvax!ittvax!eosp1
				  or:   allegra!eosp1

lmeck@sdcrdcf.UUCP (Loren Meck) (12/21/83)

Some additions to Robison's comments on the ring of teleportation:

1.  In the versions of rogue I have played (3.6 and 5.2) the ring can
    never be made to teleport at will; as Robison implied, the teleport
    occurs at random times (1/20 chance of it happening on a given turn
    in 5.2, as I recall).  In these versions, it is *always* cursed, and
    the curse must be removed with a remove curse scroll so you can take
    it off when you want to stop teleporting.

2.  It can be very useful in getting around trap-laden levels; how many
    times have you found the only entrance to a treasure room blocked
    by a trapdoor or starved on a level that had a teleport trap thus:

		 -----
		 |...|
	    #####+^.%|
		 -----

3.  Winning is everything; gold is nothing (you can always get more by
    going up and down repeatedly through levels 7-14 on the way up to
    kill leprechauns if you want more gold).  Therefore, never leave a
    leprechaun standing; just walk up and attack (save arrows for numphs).
    Even if your gold is stolen, you get whatever the leprechaun might have
    been standing on, and it might be that two handed sword or slow monster
    staff you need to win.

Slasher