ab3@pucc-h (Darth Wombat) (02/16/84)
Sorry, Allan, but this exquisite little inconvenience (non-recovery from the floating eye) appears to be quite deliberate. Apparently the Eye has a N in M chance of transfixing you on each turn that you are adjacent to it; and this transfixion (sp?) lasts some average number K turns. Thus, the Eye has K-1 more chances to retransfix you, making your eventual escape rather unlikely. The above hypothesis is gleaned from run-time behavior and from a quick dissasembly; other, more enlightened views are solicited. By the way, the Ice Monsters in Rogue 5.3 (4.2BSD) appear to work in roughly the same way...except that one usually dies from hypothermia before starving to death. -- "Go ahead...make my day." Darth Wombat ARPA: rsk@purdue UUCP: { allegra, decvax, ihnp4, harpo, seismo, teklabs, ucbvax } !pur-ee!rsk
ab3%pucc-h@jett.UUCP (Darth Wombat) (02/16/84)
Relay-Version: version B 2.10.1 6/24/83; site akgua.UUCP Posting-Version: version B 2.10.1 6/24/83; site pucc-h Path: akgua!clyde!burl!ulysses!mhuxl!ihnp4!inuxc!pur-ee!CS-Mordred!Pucc-H:ab3 Message-ID: <545@pucc-h> Date: Thu, 16-Feb-84 12:32:11 EST Date-Received: Fri, 17-Feb-84 09:16:49 EST Organization: Purdue University Computing Center Sorry, Allan, but this exquisite little inconvenience (non-recovery from the floating eye) appears to be quite deliberate. Apparently the Eye has a N in M chance of transfixing you on each turn that you are adjacent to it; and this transfixion (sp?) lasts some average number K turns. Thus, the Eye has K-1 more chances to retransfix you, making your eventual escape rather unlikely. The above hypothesis is gleaned from run-time behavior and from a quick dissasembly; other, more enlightened views are solicited. By the way, the Ice Monsters in Rogue 5.3 (4.2BSD) appear to work in roughly the same way...except that one usually dies from hypothermia before starving to death. -- "Go ahead...make my day." Darth Wombat ARPA: rsk@purdue UUCP: { allegra, decvax, ihnp4, harpo, seismo, teklabs, ucbvax } !pur-ee!rsk
dave@fluke.UUCP (Dave Van Ess) (02/21/84)
Having the Ice monster kill by hypothermia ( instead of starvation ) is a fix to the stitutation where an Evil Eye could block a player in a deadend hallway and transfix them. If the player was wearing two rings of slow digestion it would take a long time to die. We talking a real L O N G time Dave Van Ess John Fluke Mfg Co. ps Has this happen to anyone?