sims@hou2b.UUCP (J.SIMESTER) (03/13/84)
A couple of questions:
1) Does a scroll of remove curse do anything other than allow
a cursed ring/weapon/suit of armor to be removed or dropped?
Or does it also take a scroll of enchantment to make the item
beneficial to keep around?
2) Is there any simple way of determining the dice rolls for
various weapons when thrown? I can get the wielded dice
roll simply by identifying the weapon, but I'm not sure how
to differentiate between, say an arrow when wielded, thrown
by itself, or thrown from a short or long bow. Two minor(?!)
problems - I only have access to the compiled executable
form of the code, and the version of rogue is non-standard
(at least I haven't seen anything like it described in this
group - there are many similarities, but many differences as
well. For instance, there are 22 different potions and 26
different scrolls! Also, Rust monsters continue to hit (and
take hit points) even after one's armor is shot. I'm pretty
sure it is not one of the *standard* super-rogues - my best
guess is that it's a local hybrid.)
Thanks in advance for any aid.
--
Jim
..!houxm!hou2b!sims