[net.games.rogue] Eye bug in 5.2?

saj@iuvax.UUCP (02/15/84)

#N:iuvax:9800003:000:1146
iuvax!apratt    Feb 14 21:34:00 1984

We recently got 5.2 from a source unknown to me (just a lowly rogue, not a
sysprog or anything), and I have found a glaring bug which *screams* of
a dropped bit somewhere:
	You sometimes don't recover from Floating Eye attacks.

If you wake up a floating eye, and it hits you, you'll get the usual "You are
transfixed" message. In older versions, you almost immediately get the
"--More--" and "You can move again" message.  But not always with this one.
After some time, you'll get "--More--" followed by "Getting Hungry", followed
by "--More--" and "You feel weak with hunger". No message follows this, as
(I assume) you can't faint while transfixed.  Of course, this only happens if
there are no monsters around. If there are, they'll beat you up. This is an
aggrivating way to lose a game, and makes rings/scrolls of aggrivate monster
*much* more deadly.

	Surely this isn't a feature...?

	The "v" command reports: "Rogue version 5.2 (mctesq was here)"
and we're running Berkley VAX UNIX 4.1 on a VAX 11/780. Any suggestions
would be appreviated.
----
	"Can YOU whistle at 300 baud?"
					-- Allan Pratt
			...decvax!ihnp4!inuxc!iuvax!apratt

jonab@sdcrdcf.UUCP (Jonathan Biggar) (02/16/84)

Not waking up after being transfixed by a Floating Eye is a feature
not a bug.

A Floating Eye, when it hits will transfix you for 1 or 2 turns,
(maybe 1-3, I don't remember).  In those turns that you are
transfixed, it gets a chance to hit you again.  It turns out that
the break even point is armor class 3, where on the average
the eye will transfix you for one more turn.  If your armor class
is better than 3, you will eventually come out.  But if it is
worse than 3, then it is a loosing proposition.

Just make sure you kill those Eyes on the first blow.

Jon Biggar
{allegra, burdvax, cbosgd, hplabs, ihnp4, sdcsvax}!sdcrdcf!jonab

mcewan@uiucdcs.UUCP (mcewan ) (02/17/84)

#R:iuvax:9800003:uiucdcs:34500005:000:571
uiucdcs!mcewan    Feb 16 10:21:00 1984

	We recently got 5.2 from a source unknown to me (just a lowly rogue, not a
	sysprog or anything), and I have found a glaring bug which *screams* of
	a dropped bit somewhere:
		You sometimes don't recover from Floating Eye attacks.

-----------------------

This is NOT, repeat NOT, a bug! Monsters are SUPOSSED to be able to kill
you, and this is how an eye kills. An eye will kill you usually only because
you did something stupid (walking up and hitting it, or reading an unknown
scroll at the wrong time). If you don't do anything stupid, you should have
no trouble.

mcmillan@eosp1.UUCP (John McMillan) (02/17/84)

mcewan writes that "if you don't do anything stupid", an eye won't
transfix you.  Is finding a treasure room with a wideawake eye stupid?
Is there a way of handling awake eyes in treasure rooms? (Rogue 5.2)
					- Toby Robison
					allegra!eosp1!robison
					decvax!ittvax!eosp1!robison
					princeton!eosp1!robison
					(NOTE! NOT McMillan; Robison.)

chuqui@nsc.UUCP (Chuq Von Rospach) (02/21/84)

Wands of cold and polymorph seem to work rather well on wide awake eyes. I
think you'll find that drain life is also useful. You might even experiment
with a potion of blindness. Be creative, be inventive, above all, be
lucky!
-- 
From the house at Pooh Corner:		Chuq 'Nuke Wobegon' Von Rospach
{fortune,menlo70}!nsc!chuqui		Have you hugged your Pooh today?

What's it feel like to have not done it for 200 years?
204, if you count my marriage...		--- woody allen, sleeper

nolte@cca.UUCP (Jerry Nolte) (02/21/84)

*** SPOILER ***


*** SPOILER; Read at your own risk ***


Try throwing things diagonally, while in the doorway.  This can work if
you are faced with a weak critter.

renner@uiucdcs.UUCP (renner ) (02/22/84)

#R:iuvax:9800003:uiucdcs:34500006:000:587
uiucdcs!renner    Feb 22 02:43:00 1984

   /***** uiucdcs:net.games.rogu / eosp1!mcmillan / 10:04 pm  Feb 20, 1984 */
>  mcewan writes that "if you don't do anything stupid", an eye won't
>  transfix you.  Is finding a treasure room with a wideawake eye stupid?
>  Is there a way of handling awake eyes in treasure rooms? (Rogue 5.2)

With luck, the eye will stand next to the monster at the door, so that you
can kill it by throwing arrows diagnonally.  Otherwise, kill it on the first
swing.  Otherwise, die.  Monsters are *supposed* to kill you.  Why should
eyes be an exception?

Scott Renner
{ihnp4,pur-ee}!uiucdcs!renner

segs@mhuxv.UUCP (slusky) (02/22/84)

Another way to get strangely stuck with an eye is to  get sandwiched between 
an eye and a rust monster. You may as well quit.
					S.E.G.Slusky
					mhuxv!segs
-- 
mhuxv!segs

levy@fisher.UUCP (Silvio Levy) (02/27/84)

One useful trick when attacking treasure rooms, in general, is to wait
until a fairly harmless monster positions itself at the doorway (a J if you
have at least 25 HP, or an R in most circumstances), and start throwing arrows
at the monsters on both sides of the doorway (i.e. diagonally).  Even though
the monsters can't hit you, the arrows are effective.  (If you miss too many
arrows, though, there isn't any more room for them to fall, so they start
vanishing and you lose them.)

So this is a fairly safe (though by no means foolproof) way of dealing with
eyes, wraiths, nymphs and even nastier things.

chenr@tilt.UUCP (Raymond Chen ) (03/27/84)

Use arrows...

-- 

From the Random Fingers of --

		Ray Chen
		{allegra | ihnp4 | mhuxi}!princeton!tilt!chenr	

"It's amazing what a thousand monkeys and a few typewriters can accomplish..."