saj@iuvax.UUCP (02/15/84)
#N:iuvax:9800003:000:1146 iuvax!apratt Feb 14 21:34:00 1984 We recently got 5.2 from a source unknown to me (just a lowly rogue, not a sysprog or anything), and I have found a glaring bug which *screams* of a dropped bit somewhere: You sometimes don't recover from Floating Eye attacks. If you wake up a floating eye, and it hits you, you'll get the usual "You are transfixed" message. In older versions, you almost immediately get the "--More--" and "You can move again" message. But not always with this one. After some time, you'll get "--More--" followed by "Getting Hungry", followed by "--More--" and "You feel weak with hunger". No message follows this, as (I assume) you can't faint while transfixed. Of course, this only happens if there are no monsters around. If there are, they'll beat you up. This is an aggrivating way to lose a game, and makes rings/scrolls of aggrivate monster *much* more deadly. Surely this isn't a feature...? The "v" command reports: "Rogue version 5.2 (mctesq was here)" and we're running Berkley VAX UNIX 4.1 on a VAX 11/780. Any suggestions would be appreviated. ---- "Can YOU whistle at 300 baud?" -- Allan Pratt ...decvax!ihnp4!inuxc!iuvax!apratt
jonab@sdcrdcf.UUCP (Jonathan Biggar) (02/16/84)
Not waking up after being transfixed by a Floating Eye is a feature not a bug. A Floating Eye, when it hits will transfix you for 1 or 2 turns, (maybe 1-3, I don't remember). In those turns that you are transfixed, it gets a chance to hit you again. It turns out that the break even point is armor class 3, where on the average the eye will transfix you for one more turn. If your armor class is better than 3, you will eventually come out. But if it is worse than 3, then it is a loosing proposition. Just make sure you kill those Eyes on the first blow. Jon Biggar {allegra, burdvax, cbosgd, hplabs, ihnp4, sdcsvax}!sdcrdcf!jonab
mcewan@uiucdcs.UUCP (mcewan ) (02/17/84)
#R:iuvax:9800003:uiucdcs:34500005:000:571 uiucdcs!mcewan Feb 16 10:21:00 1984 We recently got 5.2 from a source unknown to me (just a lowly rogue, not a sysprog or anything), and I have found a glaring bug which *screams* of a dropped bit somewhere: You sometimes don't recover from Floating Eye attacks. ----------------------- This is NOT, repeat NOT, a bug! Monsters are SUPOSSED to be able to kill you, and this is how an eye kills. An eye will kill you usually only because you did something stupid (walking up and hitting it, or reading an unknown scroll at the wrong time). If you don't do anything stupid, you should have no trouble.
mcmillan@eosp1.UUCP (John McMillan) (02/17/84)
mcewan writes that "if you don't do anything stupid", an eye won't transfix you. Is finding a treasure room with a wideawake eye stupid? Is there a way of handling awake eyes in treasure rooms? (Rogue 5.2) - Toby Robison allegra!eosp1!robison decvax!ittvax!eosp1!robison princeton!eosp1!robison (NOTE! NOT McMillan; Robison.)
chuqui@nsc.UUCP (Chuq Von Rospach) (02/21/84)
Wands of cold and polymorph seem to work rather well on wide awake eyes. I think you'll find that drain life is also useful. You might even experiment with a potion of blindness. Be creative, be inventive, above all, be lucky! -- From the house at Pooh Corner: Chuq 'Nuke Wobegon' Von Rospach {fortune,menlo70}!nsc!chuqui Have you hugged your Pooh today? What's it feel like to have not done it for 200 years? 204, if you count my marriage... --- woody allen, sleeper
nolte@cca.UUCP (Jerry Nolte) (02/21/84)
*** SPOILER *** *** SPOILER; Read at your own risk *** Try throwing things diagonally, while in the doorway. This can work if you are faced with a weak critter.
renner@uiucdcs.UUCP (renner ) (02/22/84)
#R:iuvax:9800003:uiucdcs:34500006:000:587 uiucdcs!renner Feb 22 02:43:00 1984 /***** uiucdcs:net.games.rogu / eosp1!mcmillan / 10:04 pm Feb 20, 1984 */ > mcewan writes that "if you don't do anything stupid", an eye won't > transfix you. Is finding a treasure room with a wideawake eye stupid? > Is there a way of handling awake eyes in treasure rooms? (Rogue 5.2) With luck, the eye will stand next to the monster at the door, so that you can kill it by throwing arrows diagnonally. Otherwise, kill it on the first swing. Otherwise, die. Monsters are *supposed* to kill you. Why should eyes be an exception? Scott Renner {ihnp4,pur-ee}!uiucdcs!renner
segs@mhuxv.UUCP (slusky) (02/22/84)
Another way to get strangely stuck with an eye is to get sandwiched between an eye and a rust monster. You may as well quit. S.E.G.Slusky mhuxv!segs -- mhuxv!segs
levy@fisher.UUCP (Silvio Levy) (02/27/84)
One useful trick when attacking treasure rooms, in general, is to wait until a fairly harmless monster positions itself at the doorway (a J if you have at least 25 HP, or an R in most circumstances), and start throwing arrows at the monsters on both sides of the doorway (i.e. diagonally). Even though the monsters can't hit you, the arrows are effective. (If you miss too many arrows, though, there isn't any more room for them to fall, so they start vanishing and you lose them.) So this is a fairly safe (though by no means foolproof) way of dealing with eyes, wraiths, nymphs and even nastier things.
chenr@tilt.UUCP (Raymond Chen ) (03/27/84)
Use arrows... -- From the Random Fingers of -- Ray Chen {allegra | ihnp4 | mhuxi}!princeton!tilt!chenr "It's amazing what a thousand monkeys and a few typewriters can accomplish..."