doug@hcr.UUCP (Doug Moen) (03/28/84)
In every version of rogue I've played, you don't need to identify armour. You discover its armour class as soon as you put it on. On the other hand, weapons are not identified when you wield them. This leads to an annoying situation: I've got two long swords, and I've just enchanted one of them. Unfortunately, my inventory listing will not show me which sword is enchanted. I've got to waste an identify scroll on one of the swords first. And I can't use the call command on a weapon. I think that weapons and armour should be treated the same way when you wield/wear them. If armour gets identified when you put it on, then so should weapons. Alternatively, armour and weapons could be identified when you *enchant* them. Any comments? {utzoo,utcsrgv,decvax,watmath,cbosgd,ihnp4,research,duke}!hcr!doug
dave@utcsrgv.UUCP (Dave Sherman) (03/28/84)
Identifying armour would only be a good idea if you have lots of spare identify scrolls, and you haven't tried the armour on yet. It might be cursed. As to which sword is which: in 5.2 or earlier, if you have two long swords, the one you picked up last appears just before the one you picked up first, when you do an inventory. In 5.3, the letter identifying the item stays with it throughout your ownership (a great improvement). Dave Sherman Magnifibeast -- {allegra,cornell,decvax,ihnp4,linus,utzoo}!utcsrgv!dave
chip@t4test.UUCP (Chip Rosenthal) (04/01/84)
hcr!doug says: > On the other hand, weapons are not identified when you wield them. > This leads to an annoying situation: > I've got two long swords, and I've just enchanted one of them. > Unfortunately, my inventory listing will not show me which sword > is enchanted. I've got to waste an identify scroll on one of the > swords first. And I can't use the call command on a weapon. There is an analogous problem with rings. (Gee...was this the one which added strength or subtracted it...) It would be nice if there was a way to "call" individual items, not just catagories of items. The way I deal with this issue is that I just chock it up to realism. If I'm very careful, I won't get my enchanted two-handed sword mixed up with the one just picked up. If I'm not careful, I might. The way I see it, caution is a prime requisite for survivial in a dungeon adventure. The lack of it leads to stupid mistakes (and worse). Chip Rosenthal, Intel/Santa Clara {pur-ee,hplabs,ucbvax!amd70,ogcvax!omsvax}!intelca!t4test!chip