mlg@rabbit.UUCP (Michael Gleicher) (04/04/84)
Does anyone know of a way to get Rogue to work on a terminal smaller that 24*80 (ie: 16*64) ? I have access to the sources if that is neccassary. Mike Gleicher ATT Bell Laboratories Murray Hill, NJ (home:(201)379-1712) (work: on occasion) "I have no way, therefore want no eyes;" Shakespeare -- Mike Gleicher ATT Bell Laboratories Murray Hill, NJ (home:(201)379-1712) (work: on occasion) "I have no way, therefore want no eyes;" Shakespeare
johans@mprvaxa.UUCP (David Johanson) (04/06/84)
<avioding the file eaters...> does anyone know how to play ver. 5.3 on a small screen?? MAD SEAFORTH
grw@fortune.UUCP (Glenn Wichman) (04/07/84)
[I keep forgetting to do this] Rogue (1.0 and later Mctesq was here versions) will work on any size screen as long as it is defined correctly in the /etc/termcap entry. On very small screens Rogue has a tendancy to bomb out because it is trying to place to many objects in not enough spaces. The program should probably modify all its probabilities based on screen size. (Otherwise, small screen games are easier, you get just as much food, but you have less space to explore). No changes to the source need to be made, though. -Glenn
gwyn@brl-vgr.ARPA (Doug Gwyn ) (04/08/84)
My impression of Rogue 5.3 is that it requires at least a 24x80 screen. If you play it on a larger one (e.g. CIT-500) the rooms still do not expand to use the whole screen. Of course, it would be a different game if the room sizes were different. This would make sharing the scorefile among different-sized terminals unfair.