[net.games.rogue] Rogue on small screens

mlg@rabbit.UUCP (Michael Gleicher) (04/04/84)

Does anyone know of a way to get Rogue to work on a
terminal smaller that 24*80 (ie: 16*64) ?
I have access to the sources if that is neccassary.
 

			Mike Gleicher
			ATT Bell Laboratories
			Murray Hill, NJ
(home:(201)379-1712)	(work: on occasion)

"I have no way, therefore want no eyes;" Shakespeare

-- 

			Mike Gleicher
			ATT Bell Laboratories
			Murray Hill, NJ
(home:(201)379-1712)	(work: on occasion)

"I have no way, therefore want no eyes;" Shakespeare

johans@mprvaxa.UUCP (David Johanson) (04/06/84)

<avioding the file eaters...>

does anyone know how to play ver. 5.3 on a small screen??

                             MAD SEAFORTH

grw@fortune.UUCP (Glenn Wichman) (04/07/84)

[I keep forgetting to do this]

	Rogue (1.0 and later Mctesq was here versions) will work on
    any size screen as long as it is defined correctly in the /etc/termcap
    entry.  On very small screens Rogue has a tendancy to bomb out because
    it is trying to place to many objects in not enough spaces.  The program
    should probably modify all its probabilities based on screen size.
    (Otherwise, small screen games are easier, you get just as much food,
    but you have less space to explore).
	No changes to the source need to be made, though.


							-Glenn

gwyn@brl-vgr.ARPA (Doug Gwyn ) (04/08/84)

My impression of Rogue 5.3 is that it requires at least a 24x80 screen.
If you play it on a larger one (e.g. CIT-500) the rooms still do not
expand to use the whole screen.  Of course, it would be a different
game if the room sizes were different.  This would make sharing the
scorefile among different-sized terminals unfair.