[net.games.rogue] Cancelling UHulks and Medusas

ir36@sdccs6.UUCP (04/17/84)

In Version 5.2, when you throw an arrow (or whatever) into a dark room, the
program tells you what you hit (or missed).  If this is a UHulk, he can still
confuse you when he gets next to you.  BUT if you zap him with a wand of
cancellation, he can't do this.  So despite what others have said, cancellation
CAN be used in this (admittedly limited) situation to cancel UHulks.  But
since the U will not always confuse you, and since you are standing in the
doorway anyway and have a few free shots at him, maybe this is a waste of
the Cancel stick.

In Version 5.3, the useful feature of finding out what's in dark rooms just
by tossing objects in is no longer present.  You just receive the message
"You hit it", so you don't know what you hit until it is next to you (or you
light the room, or quaff a monster deet, etc.  In this case, the cancel is
never useful (why cancel a monster that might not even have a property to
cancel), except possibly if a monster deet potion has shown you a Medusa in
the room.  (But in this case, why are you asking for trouble?)

Ubik

emrath@uiuccsb.UUCP (04/19/84)

#R:sdccs6:-135200:uiuccsb:18800003:000:568
uiuccsb!emrath    Apr 19 01:14:00 1984

We don't have 5.3 up yet, we're still playing on 5.2, but the base note
here says that if you toss an arrow into the dark and it hits something,
you are told that you hit it, but 5.3 no longer tells you what you hit.
This seems like a step in the wrong direction. You mean monsters don't
make characteristic shrieks that let me identify them when hit?
If not, how do I know whether I hit anything at all?
Whether or not the monster grunts when hit, and whether it is
recognizable, could of course be stochastic. However, if I miss,
it's as if nothing is there at all.