judy@ut-ngp.UUCP (04/11/84)
I sometimes get the message "your nose tingles" when a read a scroll. Does anyone know what this scroll is supposed to be? Judy
mac@tesla.UUCP (Michael Mc Namara) (04/12/84)
Your nose tingles there is no food on your level, yet you have read a scroll of find food. ----------+------- |.W..:U.TC.T.*.??| |F.N.C.*.[.%.%.!M| #########@M.G..J.=.:.I.!/.| # # |CY.T.E.[.??L.T..| ###### |.H.T.C...*.F..U.| # |??..=..Y..V..I..| ------+----------- You call this a PARTY ?? --MAC
bae@fisher.UUCP (The Master of Sinanju) (04/12/84)
"Your Nose Tingles" is a result of reading a detect food on a level with no food left. -- Brian A. Ehrmantraut Ad Maioram Gloriam Hasturi! {ihnp4, decvax, ucbvax}!allegra!fisher!bae
gwyn@brl-vgr.ARPA (Doug Gwyn ) (04/12/84)
"Your nose tingles" is the alternate message given when the conditions aren't right, much like "You feel a sense of loss". The message you get when conditions are right should tell you what kind of scroll this really is. (Hint: What is a nose good for?)
marie@nmtvax.UUCP (04/12/84)
This message is delivered when you read a scroll of food and fruit detection when there are neither of these things on the level you are currnetly exploring. David Spicer
gs@mit-eddie.UUCP (Gordon Strong) (04/13/84)
The scroll that says "your nose tingles" is a scroll of detect food. This is a new one for 5.3. It only says that your nose tingles if there is no food on your current level (analagous to "you feel a pull downward" for detect gold, and "you have a strange feeling for a moment, then it passes" for detect monsters or magic).
hutch@shark.UUCP (Stephen Hutchison) (04/13/84)
<your nose tingles> The scroll of tingly noses is, according to my wife who plays rogue 5.3 almost incessantly whenever I leave the terminal unguarded, anyway, it's a scroll of "locate food" - hence the tinglys if there is no food on the current level. Hutch
mkr@CS-Arthur (Mahesh K Rathi) (04/14/84)
the scroll giving the message "your nose tingles" ..... is a FOOD DETECTION scroll. The message is given when there is NO food on the level.
rh@mit-eddie.UUCP (Randy Haskins) (04/20/84)
A friend of mine is thinking about writing a multi-user rogue (I plan on helping him with it). That bad news (for all you people) is that we're going to do it on our DEC-20 in Assembler. Some of the design issues we've discussed are things like how to keep the party together (that would seem to be more interesting that having everyone bop around independently), how to decide how to "clock" things (does everyone have to move in each "round-unit"?), of course what to do if people buy it, and other such things. Can anyone think of some issues? -- Randwulf (Randy Haskins); Path= genrad!mit-eddie!rh