[net.games.rogue] Comment on mazes

flinn@seismo.UUCP (E. A. Flinn) (04/26/84)

There has been discussion on the net about erroneously perceived
patterns in random events, and the following may be imaginary, but I
think that there may be a pattern in the layout of mazes.  When you
come to a branch point in a maze, the branch which is *not* in the
direction you have come from seems to be more likely to lead farther
into the maze than the one which lies straight ahead.

That is, suppose you encounter:

		#######
		#  #  #
		#  #  ###
		#  #    #    #
		#  #### #####@#
		      #
		#################

Going up will usually get you farther than going right.  It's also
helpful to notice that very seldom are there maze segments with only
one square in them.