romig@osu-dbs.UUCP (Steve ) (06/26/84)
For those who don't remember or didn't notice, I sent a message to net.games.rogue a few weeks ago asking about patching rogue and the sorts of interesting things one could do. I wanted to make a copy of rogue with lots of treasure rooms, for the purpose of stumping one of the rogue addicts here. My first attempt was a copy that guaranteed 1 treasure room per level. This copy of the game is so riduculously easy to win, it is laughable. All you need do is live through the first treas. room or so. By the way, the way I went about doing this was by blotting out a bunch of code in the put_things routine, so that the treas_room routine was always being called. The next thing I did was to stick in a loop that called the treas_room routine 9 times. I thought this would make each of the rooms on each level a treasure room, but it usually creates 3 or 4 super-treasure rooms that are absolutely stuffed to the gills with treasure and monsters. It turns out that this was sort of what I was looking for, because it is pretty darned tough to live through the first room, let alone the first level. However, once you make it through a few treeasure rooms, you are home free. The game becomes very boring as you fight your way through tons of monsters. The worst part is the treasure - you quickly get so much that you can't move without all the blasted messages about "no room", unless you are using a potion of levitation or the 'm' command. Oh well. At least I learned how to use adb... --- Steve