[net.games.rogue] Rogue patching again

romig@osu-dbs.UUCP (Steve ) (06/26/84)

For those who don't remember or didn't notice, I sent a message to
net.games.rogue a few weeks ago asking about patching rogue and the sorts of
interesting things one could do.  I wanted to make a copy of rogue with lots
of treasure rooms, for the purpose of stumping one of the rogue addicts
here.

My first attempt was a copy that guaranteed 1 treasure room per level.  This
copy of the game is so riduculously easy to win, it is laughable.  All you
need do is live through the first treas. room or so.  

By the way, the way I went about doing this was by blotting out a bunch of
code in the put_things routine, so that the treas_room routine was always
being called.

The next thing I did was to stick in a loop that called the treas_room 
routine 9 times.  I thought this would make each of the rooms on each 
level a treasure room, but it usually creates 3 or 4 super-treasure rooms
that are absolutely stuffed to the gills with treasure and monsters.
It turns out that this was sort of what I was looking for, because it
is pretty darned tough to live through the first room, let alone the first
level.  However, once you make it through a few treeasure rooms, you are
home free.  The game becomes very boring as you fight your way through
tons of monsters.  The worst part is the treasure - you quickly get so 
much that you can't move without all the blasted messages about "no room",
unless you are using a potion of levitation or the 'm' command.  

Oh well.  At least I learned how to use adb...

--- Steve