231b3678@fergvax.unl.edu (Phil Dietz) (06/01/91)
So what's everybody's most favorite demo (one that shows off awesome sound, graphix, programming, original techinques)? Mine is most definately Quartex's Substance. Those bubbles are mouth-dropping !!! ---- Quote #2 Phil Dietz "You may be my friend, 231b3678@fergvax.unl.edu but you're still a geek" University of Nebraska
lmbailey@vela.acs.oakland.edu (Laurana Bailey) (06/05/91)
Where can one find these demos? -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ |Just another lemming... | Yet another Amiga maniac set loose | | | on the world...and you thought things| |lmbailey@vela.acs.oakland.edu | couldn't get any worse. |
kskelm@happy.colorado.edu (06/06/91)
In article <1991Jun5.082222.568@minyos.xx.rmit.oz.au>, s892031@minyos.xx.rmit.oz.au (Pumpkin Power) writes: >> I'd say that Phenomena's Enigma would be right up there, too. For shortfile >>demos, my recent favorite is Shining's VectorExterminator-- realtime (?) >>blitter scaling is quite impressive. > > It's crap, the routine isn't that hard. You just believe it is because they > say so... Take a close look at their vector graphics routines. Quite > unimpressive - it should be fairly obvious that there blitter scaling routine > would also be not that hard. > Possible, I suppose, but I reserve the right to like it. > I should point out that NO, I have not programmed a routine exactly the same > as theirs, but I have done something very similar. It only took me my > spare time over 3 days to complete what I did (not 3 months!!) and there > was nothing complicated involved. I believe not ALL of their pictures are > being scaled realtime either (I'd like to check it out with an Action Replay > or something, but I feel the large/full screen objects are pre-stored prior > to being shown). While I, too, have a reasonably good idea how it could be done, I'm left to wonder-- if its so d*mn easy, why don't more games and demos incorporate the effect? Scaling in the Y direction is obviously pretty simple... but in the X, I see no alternative to a series of narrow blits, each once shifted a bit further to the left (to accomplish a scale-down). ideas? ----- More bandwidth wasted by... // Kevin "Visionary will be done RSN" Kelm // kskelm@happy.colorado.edu -or- kskelm@COLOSPGS.BITNET \X/ My views are not necessarily those of CU, but they should be. Send flames to bite!me@bit.bucket.edu