[alt.sources.amiga] Best demo

231b3678@fergvax.unl.edu (Phil Dietz) (06/01/91)

So what's everybody's most favorite demo (one that shows off awesome sound,
graphix, programming, original techinques)?
 
Mine is most definately Quartex's Substance.  Those bubbles are mouth-dropping
!!!
 
---- Quote #2
                                                         Phil Dietz
    "You may be my friend,                 231b3678@fergvax.unl.edu
          but you're still a geek"           University of Nebraska

lmbailey@vela.acs.oakland.edu (Laurana Bailey) (06/05/91)

Where can one find these demos?


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kskelm@happy.colorado.edu (06/06/91)

In article <1991Jun5.082222.568@minyos.xx.rmit.oz.au>, s892031@minyos.xx.rmit.oz.au (Pumpkin Power) writes:
>>   I'd say that Phenomena's Enigma would be right up there, too.  For shortfile
>>demos, my recent favorite is Shining's VectorExterminator-- realtime (?)
>>blitter scaling is quite impressive.
> 
> It's crap, the routine isn't that hard. You just believe it is because they
> say so... Take a close look at their vector graphics routines. Quite
> unimpressive - it should be fairly obvious that there blitter scaling routine
> would also be not that hard.
> 
     Possible, I suppose, but I reserve the right to like it.


> I should point out that NO, I have not programmed a routine exactly the same
> as theirs, but I have done something very similar. It only took me my
> spare time over 3 days to complete what I did (not 3 months!!) and there
> was nothing complicated involved. I believe not ALL of their pictures are
> being scaled realtime either (I'd like to check it out with an Action Replay
> or something, but I feel the large/full screen objects are pre-stored prior
> to being shown).

     While I, too, have a reasonably good idea how it could be done, I'm left
to wonder-- if its so d*mn easy, why don't more games and demos incorporate the
effect?

     Scaling in the Y direction is obviously pretty simple... but in the X, I
see no alternative to a series of narrow blits, each once shifted a bit further
to the left (to accomplish a scale-down).  ideas?

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