laman@sdcsvax.UUCP (07/12/84)
The comments bring to mind a little trick I used to use in versions of rogue where there was no way to "move" onto an object without picking it up. When I found a scare monster scroll by trying to coax a monster (that was right behind me) over the scroll and it wouldn't walk over it (I know this is not new.), I would dance around it avoiding the monsters thus increasing my hit points and didn't have to worry about the scroll "waking up" only to join in with the other monster. I used this scroll dancing mostly after I had identified (somehow) a scare monster scroll, picked it up, played a bunch of levels, set it down, killed off a bunch of monsters, and then got off the scroll. You can't pick it up and I couldn't "move" over it (no such command), so I would take ugly monsters for walk over to my scroll where I would dance around a while hitting it when it was safe. This technique helped me win 3.6 (as did a bunch of others). But now that 5.3 has the "move", I don't do it any more.
brahms@trwspp.UUCP (07/17/84)
[}{] If you happen to know of a sleeping monster that is in a middle of a room, you can use him to hide from monsters you are running from when you are low on hit points and do not have any healing potions. Just keep going around the sleeping monster and the other monster will not be able to get to you. In the meantime, your hp comes back up. If all goes well, and no other monsters come to bother you, you should be able to get another chance of killing the creature. -- Brad Brahms usenet: {decvax,ucbvax}!trwrb!trwspp!brahms arpa: Brahms@USC-ECLC