donohoe@unmvax.UUCP (07/15/84)
I am a great fan of rogue. My question is how does the computer determine the number of gained HP upon entering a new level in EXP??? Sometimes I gain 12, other times 1. Also how can I help to control this??? Thanks...
dan@idis.UUCP (07/18/84)
By how much is the hit point max increased when a new level of experience is achieved? Each new level is worth between 1 and 10 hit points, with all possibilities apparently equally probable (average = 5.5). I have attempted (without success) to find some connection between hit point increases and things like strength, inventory, current hit points, time of day, humidity, and the ratio of republicans to democrats in congress. It seems to be totally a matter of luck. Question: In versions of rogue older than 5.2, the transition to experience level N always seemed to occur at (2^(N-2))*10 experience points. In version 5.3, new levels of experience seem to require somewhat more experience points than this, especially at higher levels (the old rule seems to hold at the lower levels). Has anyone figured out the new rule yet? Dan Strick (aka: Lord Dan, the emu slayer (until I win my first 5.3 game))
bcase@uiucdcs.UUCP (07/18/84)
#R:unmvax:-37000:uiucdcs:34500021:000:191 uiucdcs!bcase Jul 18 12:01:00 1984 Well, the number of hit points you get when gaining an experience level is determined by a pseudo-random number generator, and there is (therefore) no way to control its behavior. bcase
ab3@pucc-h (Rsk the Wombat) (07/18/84)
You gain 1d10 in HP each time you gain an experience level, and there's nothing you can do about it, as far as I know. -- Rsk the Wombat UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk "Now wher're you boys goin' with all that beer?"
wws@whuxle.UUCP (Stoll H William) (07/20/84)
Yes, the experience required to go up in 5.3 is different. Here is a table of the required values (from E_levels -- I used adb to get these) Level Experience Level Experience Level Experience ----- ---------- ----- ---------- ----- ---------- 1 0 8 640 15 100000 2 10 9 1300 16 200000 3 20 10 2600 17 400000 4 40 11 5200 18 800000 5 80 12 13000 19 2000000 6 160 13 26000 20 4000000 7 320 14 50000 21 8000000 If you go over level 20, however, weird things can happen. Probably has something to do with the fact that the next entry in E_levels (corresponding to level 22) is zero. Bill Stoll
kel@ea.UUCP (07/22/84)
#R:unmvax:-37000:ea:3900006:000:297 ea!kel Jul 21 16:05:00 1984 I've heard that you get 1d10 of hit points when stepping up a level, and I've also heard that the number of HP for new levels is related to the percentage of your current potential HP you have left. Take your pick, I don't really know, but I can do better than "pseudo- random number". Ken
dave@uwvax.ARPA (07/23/84)
> Each new level is worth between 1 and 10 hit points, with all > possibilities apparently equally probable (average = 5.5). > I have attempted (without success) to find some connection between > hit point increases and things like strength, inventory, current > hit points, time of day, humidity, and the ratio of republicans > to democrats in congress. It seems to be totally a matter of luck. Yup. I think its totally a matter of luck. It all depends on the time you started, your pid, and everything that happened since the game started. It's just a pseudo-random number generator. -- Dave Cohrs @ wisconsin ...!{allegra,heurikon,ihnp4,seismo,ucbvax,uwm-evax}!uwvax!dave dave@wisc-rsch.arpa