wsl@eosp1.UUCP (Warren Lobel) (08/01/84)
Why aren't there any scrolls of armor rustproofing or restore armor in ROGUE? I think there should be a chance to restore a rusted suit of plate mail since so many R's abound and as soon as you encounter one its too late to take it off without at least having its armor class reduced by one; especially since the chance of finding a suit of plate mail is slim enough and the fact the you can encounter C's and T's along with R's. Also I recently played a game of 5.2 where I encountered a slew of A's and R's; had my strength reduced to 7 before quaffing my one and only restore strength potion and then having it reduced to 3 by another gaggle of Ants. I was finally killed by a T having a strength of 3 and my wounded plate mail at 5. I think the chances should be better of finding useful items when the odds are weighed so heavily against you. (Note: I found 2 scrolls of remove curse but naturally no armor or ring I tried on was cursed!) After playing several games I noticed that certain games seem to favor certain Monsters and magical items. That is in one game I will encounter lots of Ants and Rust monsters along with a lot of scrolls and a few rings but no wands whereas in another game I'll find lots of wands and potions but no rings and few scrolls. Apparently the date and time seem to be a factor in determining the probability of encountering monsters and magical items since if a die right away and then start a new game I'll encounter the same stuff as in the last game. Has anybody else noticed this type of thing happening? Warren Lobel EOSC - Princeton
ab3@pucc-h (Rich Kulawiec) (08/02/84)
The variations in monster and treasure concentrations are probability- in-action... And your wish (about Scrolls of Rustproofing) has been granted... in Rogue 5.3. -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk I'd rather laugh with the sinners than cry with the saints, The sinners are much more fun...and only the good die young!
adm@cbneb.UUCP (08/02/84)
#R:eosp1:-104000:cbneb:12100001:000:1696 cbneb!Anonymous Aug 2 15:49:00 1984 /***** cbneb:net.games.rogue / eosp1!wsl / 9:13 am Aug 2, 1984 */ Why aren't there any scrolls of armor rustproofing or restore armor in ROGUE? I think there should be a chance to restore a rusted suit of plate mail since so many R's abound and as soon as you encounter one its too late to take it off without at least having its armor class reduced by one; especially since the chance of finding a suit of plate mail is slim enough and the fact the you can encounter C's and T's along with R's. Also I recently played a game of 5.2 where I encountered a slew of A's and R's; had my strength reduced to 7 before quaffing my one and only restore strength potion and then having it reduced to 3 by another gaggle of Ants. I was finally killed by a T having a strength of 3 and my wounded plate mail at 5. I think the chances should be better of finding useful items when the odds are weighed so heavily against you. (Note: I found 2 scrolls of remove curse but naturally no armor or ring I tried on was cursed!) After playing several games I noticed that certain games seem to favor certain Monsters and magical items. That is in one game I will encounter lots of Ants and Rust monsters along with a lot of scrolls and a few rings but no wands whereas in another game I'll find lots of wands and potions but no rings and few scrolls. Apparently the date and time seem to be a factor in determining the probability of encountering monsters and magical items since if a die right away and then start a new game I'll encounter the same stuff as in the last game. Has anybody else noticed this type of thing happening? Warren Lobel EOSC - Princeton /* ---------- */
kalash@ucbcad.UUCP (08/11/84)
> Why aren't there any scrolls of armor rustproofing or restore armor in ROGUE?
There is a scroll of "rustproofing" in 5.3
Joe Kalash
kalash@berkeley
ucbvax!kalash