[net.games.rogue] Mild rogue flame.

tims@mako.UUCP (Tim Stoehr) (07/25/84)

Yessirrree folks, it's flame time again.  I was playing my favorite form
of masochism today, namely rogue.  I was getting the hell bit out of me
by rattlesnakes, down to 6 strength, desperately searching for a restore
strength potion while carrying 5, count them, 5 potions of gain strength.
I then walk into a room and found a potion, quaffed it, lo and behold, it's
a restore strength.  That's great, right?  But NOOOOOOO, this is turns out
to be a party room, a nymph jumps up and "She steals 4 potions of gain
strength."  I almost die of frustration right there, but it turns out she
only took one of them.  That's good, right?  NOOOOOO!  I try to quaff the
other potions of gain strength, but it seems the
nymph bug has got me by the balls, followed quickly by the save bug.  Give
me a break!  It's bad enough rogue gives you an enema of probability
with it's ream-job generator, but its inexcusable that it's full of
game-killing bugs.  Rogue has such a potential as a good game, but instead
it's just a crock of shit.  Someone should advise the author(s) of this
game that the skill in generating a game lies not in putting it on the
edge of statistical impossibility to win, but in making it simply difficult
yet interesting to win.  Instead, all we have with rogue is a fight against
probability.  The whole games is randomly generated, look, you need the
following, or most of the following things to win.

a restore strength potion.
several gain strength potions.
a couple potions of raise level.
a protect armor scroll.
several enchant armor scrolls.
a two handed sword.
several enchant weapon scrolls.
good Hp increments on level changes.
a couple of scare monster scrolls.
a couple of teleport scrolls.
a ring of regeneration.
a ring of slow digestion.
a staff of polymorph. (well charged)
a staff of teleport away. (well charged)
several (extra) healing potions.
good luck not to waste the above items in useless situations.
incredible luck to not get confused by a medusa while being held by a flytrap,
	or any of millions of other crappers.
no nymph bug.
no save bug.

Now, how do you get these things?  PURE RANDOM CHANCE, no other way.  You
can figure out the odds of getting them, and they are astronomically small,
but the point is that it is nothing but random luck.  What bullshit.

mwm@ea.UUCP (07/31/84)

#R:mako:-23300:ea:3900009:37777777600:437
ea!mwm    Jul 31 11:57:00 1984

/***** ea:net.games.rogu / mako!tims /  1:38 pm  Jul 27, 1984 */
Now, how do you get these things?  PURE RANDOM CHANCE, no other way.  You
can figure out the odds of getting them, and they are astronomically small,
but the point is that it is nothing but random luck.  What bullshit.
/* ---------- */

Sounds like a complaint about any game involving chance - from somebody
who hasn't figured out where the skill in the game is.

	<mike

tims@mako.UUCP (Tim Stoehr) (08/09/84)

[]
 > Sounds like a complaint about any game involving chance - from somebody
 > who hasn't figured out where the skill in the game is.
 >	<mike

Well, it isn't.  If YOU knew anything about the game, you'd know that what
I said is true.  If you ever get to that skill level, you'll only then realize
that there is no amount of skill that will get you ANYWHERE without the favor
of the random number generator.  Claiming that skill can win rogue, which you
did not, is to display total igorance of the game.

kel@ea.UUCP (08/13/84)

#R:mako:-23300:ea:3900011:000:641
ea!kel    Aug 13 08:54:00 1984

[hic]

If YOU knew anything about rogue, you would not have neglected
to mention the primary resource needed to win rogue: LOTS of food.
Given that, rogue can be beaten by a little luck, (it takes really
rotten luck to end up with less than Str 18 and Arm 6 or 7) and
some finesse about how to fight monsters and when to change levels.
The worst luck you can have is for these decisions to be taken out
of your hands by starvation.

	<ken

P.S.	The real bugs in the game are legitimate flames.  I have
	been bitten by them myself, (my 4.1 rogue wouldn't even
	save games at all) but don't whine to the net if the
	game is too tough for you.

mwm@ea.UUCP (08/13/84)

#R:mako:-23300:ea:3900012:000:1078
ea!mwm    Aug 13 12:31:00 1984

/***** ea:net.games.rogu / mako!tims /  5:57 pm  Aug 10, 1984 */
[]
 > Sounds like a complaint about any game involving chance - from somebody
 > who hasn't figured out where the skill in the game is.
 >	<mike

Well, it isn't.  If YOU knew anything about the game, you'd know that what
I said is true.  If you ever get to that skill level, you'll only then realize
that there is no amount of skill that will get you ANYWHERE without the favor
of the random number generator.  Claiming that skill can win rogue, which you
did not, is to display total igorance of the game.
/* ---------- */

Obviously, in any game where luck is involved, you can be raped by the
chance factor. Claiming that Rogue is "on the edge of statistically
impossible" (or some such) is going to far. Equally obviosly, if
skill is involved and you ain't got it, you aren't going anywhere.

You're right in that I ain't a super rogue player. But I don't spend
a lot of time playing. From what I've seen, the puzzle part of Rogue
isn't significantly harder than the cube (without a book, of course).

	<mike