ab3@pucc-h (Rich Kulawiec) (08/15/84)
Is it just me, or does everyone's Rogue 5.3 start allowing monsters twice the number of hits below level 26? I.e., all the monsters are "hasted". This, as you might guess, becomes very nasty, even at Str 26 and AC 16, and a +4,+6 2-hander. -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk I like to drink and dance all night, Comes to a fix, not afraid to fight, You got that, right?
tims@mako.UUCP (Tim Stoehr) (08/17/84)
[] I've noticed really nasty stuff that goes on below level 26, usually around level 36. Yes, monsters suddenly are able to take two swipes at you instead of one, before you get your turn. I have a patched version of rogue that is exactly the same as standard 5.3, exept that it starts you with +5 leather armor, a +1,+1 two-handed sword, and guarentees exactly one party room per level. After going back and forth between level 26 and level 1 a couple times, I decided to see how far down I could go. With 31 strength, a +23,+24 two-handed sword, 356 Hp, Ac 54 and exp. level 21/8000001, I had no problem until level 68. Before that, nothing could touch me at all except dragon flames and medusa confusions. But on level 68, I met a dragon who all of the sudden, I couldn't hit. Before I realized what was happening, I f-keyed him and died, carrying 6 scare monster scrolls, 6 hold monster scrolls, and 5 teleport scrolls. But I shall return.
wws@whuxle.UUCP (Stoll H William) (08/17/84)
In our version of rogue, the monsters get twice as many opportunities to hit once you get below level 29, and party rooms AT level 29 often contain such monsters. In a cheat version, I had level 60 armor and +20,+20 two-handed sword --when I got to around level 60 of the dungeon and quaffed a raise level which took me back to experience level 1, I couldn't hit anything at all (monster armor classes apparently increase). I was surrounded by monsters which couldn't hit me, but nor could I hit them. I also couldn't starve because I had the amulet (and a ring of slow digestion just for insurance). Maybe this qualifies as a "strange death"? Our cheat version is a perverted 5.3 which only gives friendly potions and scrolls, lots of plate mail and 2-handers, and one party room per level. Bill
smd@browngr.UUCP (Steve Drucker) (08/20/84)
It happened to me too, on level thirty i was demolished by a couple Griffins that were "hasted". Imagine my chagrin when i fell through two traps after getting the amulet, and formerly being able to demolish dragons in a few hits...my closest i've come to winning...yet.