goldfarb@ucf-cs.UUCP (08/16/84)
[ this line tastes like slime-mold juice ] I have noticed that standing in doorways reduces ones chances of hitting an opponent in 5.3. Is that my imagination or is it a "feature" of the game? -- Ben Goldfarb University of Central Florida uucp: {duke,decvax,princeton}!ucf-cs!goldfarb ARPA: goldfarb.ucf-cs@csnet.relay csnet: goldfarb@ucf
ab3@pucc-h (Rich Kulawiec) (08/24/84)
Seems to me that I hit about the same percentage of the time in doorways as anywhere else... -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk It's better to burn out, than to fade away...
dcm@wlbr.UUCP (Dave Miller) (08/25/84)
As a matter of fact, yes it is. In fact this `feature' dates back to I believe version 3.6. Fortunately, it also works in reverse. If you take a step backwards, so that the monster is in the doorway, *you* have the advantage and can often beat the pulp out of the nasty. David C Miller ...scgvaxd!wlbr!dcm
kaufman@uiucdcs.UUCP (08/31/84)
#R:ucf-cs:-143200:uiucdcs:34500035:000:700 uiucdcs!kaufman Aug 31 15:12:00 1984 [I ain't afraid of no bats!] Another danger of doorways: My deepest penetration ever ended when I encountered my first jabberwok and was brought down to critical hit points. Rather than drop my precious scare monster then, I decided to use the old run and regenerate formula. My path led me to a room, but when I stepped into the doorway, I found a venus flytrap standing right in front of me. Deciding that it was a good time to drop my scare monster scroll, I was shocked to find that there was "already something there". I lasted a few turns longer. I feel the proverbial AAAAAARRRRRGH! applies. Ken Kaufman (uiucdcs!kaufman) "I thought you said your dog didn't bite." "That's not my dog."