conrad@cornell.UUCP (Conrad Cady) (08/21/84)
These monsters wander: KEBSH ROZ CQA Y TWP UMVGJ These monsters don't : I N L F X D (This is for 5.3 Rogue) We figured this out by using adb on the source and changing stuff in procedure _xstr. Conrad Cady and John Sievers cornell!conrad clkvax.conrad@cornell.arpa
garret@oddjob.UChicago.UUCP (Trisha O Tuama) (08/27/84)
Are you absolutely sure about dragons not wandering? I met one in a corridor once -- are monsters created in corridors? (no--I hadn't read aggravate monsters or anything like that). Thanks, Trisha
mcewan@uiucdcs.UUCP (08/29/84)
#R:cornell:-38700:uiucdcs:34500034:000:378 uiucdcs!mcewan Aug 29 11:33:00 1984 > Are you absolutely sure about dragons not wandering? I met one in a > corridor once -- are monsters created in corridors? (no--I hadn't > read aggravate monsters or anything like that). I've never seen a wandering dragon in 5.3. Are you sure that a) you were in a corridor and not a maze room, and b) you are playing 5.3? I think dragons wander in earlier versions (3.6?).
levy@fisher.UUCP (Silvio Levy) (08/31/84)
The theory is that sleeping monsters that are created with the level will be asleep, but if they are created afterwards they are awake. Thus your dragon was created after you started the level.
ab3@pucc-h (Rich Kulawiec) (08/31/84)
Not true...some of the monsters created at level-creation time are asleep, and some are awake...the same goes for monsters created as you wander about a level. Ever seen a sleeping zombie in 5.3? -- ---Rsk UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs } !pur-ee!rsk { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk It's better to burn out, than to fade away...
garret@oddjob.UChicago.UUCP (Trisha O Tuama) (09/03/84)
***** yes, I'm sure -- I was playing 5.3 and I was not in a maze. Trisha World's Foremost Authority on Blink Dogs
bbanerje@sjuvax.UUCP (B. Banerjee) (09/04/84)
>> I've never seen a wandering dragon in 5.3. Are you sure that a) you >> were in a corridor and not a maze room, and b) you are playing 5.3? >> I think dragons wander in earlier versions (3.6?). I recently posted my highest score ever (7500+) with excellent armour and little else. This game finally came to an end when I entered a room and saw a Dragon. I immediately backed out and split (not feeling confident enough to vanquish dragons), only to have the "foule beaste" pursue me. I was finally done in by the "noxious breath of said worme". Anyhow, in my previously limited encounters with Dragons, they had always been stationary. This one definitely moved. I dunno if this qualifies as wandering, but it certainly qualified as motion. Regards, -- Binayak Banerjee {allegra | astrovax | bpa | burdvax}!sjuvax!bbanerje P.S. Send Flames, I love mail.
mcewan@uiucdcs.UUCP (09/06/84)
#R:cornell:-38700:uiucdcs:34500036:000:977 uiucdcs!mcewan Sep 6 11:59:00 1984 > I recently posted my highest score ever (7500+) with excellent armour > and little else. This game finally came to an end when I entered a room > and saw a Dragon. I immediately backed out and split (not feeling > confident enough to vanquish dragons), only to have the "foule beaste" > pursue me. I was finally done in by the "noxious breath of said worme". > > Anyhow, in my previously limited encounters with Dragons, they had always > been stationary. This one definitely moved. I dunno if this qualifies > as wandering, but it certainly qualified as motion. No, this does not qualify as wandering. When you go through a doorway, every sleeping monster in the room (except those that only wake up when attacked or agravated, like L's and N's) is "shaken" - i.e., there is some possibility that it will wake up. It sounds like this is what happened to you. Scott McEwan pur-ee!uiucdcs!mcewan "Just because something is obvious doesn't mean that it's true."