[net.games.rogue] Which monsters wander.

conrad@cornell.UUCP (Conrad Cady) (08/21/84)

These monsters wander: KEBSH ROZ CQA Y TWP UMVGJ
These monsters don't :      I   N   L F   X     D

(This is for 5.3 Rogue)

We figured this out by using adb on the source and changing stuff
in procedure _xstr.

Conrad Cady and John Sievers
cornell!conrad
clkvax.conrad@cornell.arpa

garret@oddjob.UChicago.UUCP (Trisha O Tuama) (08/27/84)

Are you absolutely sure about dragons not wandering?  I met one in a
corridor once -- are monsters created in corridors?  (no--I hadn't
read aggravate monsters or anything like that).

Thanks,

Trisha

mcewan@uiucdcs.UUCP (08/29/84)

#R:cornell:-38700:uiucdcs:34500034:000:378
uiucdcs!mcewan    Aug 29 11:33:00 1984

> Are you absolutely sure about dragons not wandering?  I met one in a
> corridor once -- are monsters created in corridors?  (no--I hadn't
> read aggravate monsters or anything like that).

I've never seen a wandering dragon in 5.3. Are you sure that a) you
were in a corridor and not a maze room, and b) you are playing 5.3?
I think dragons wander in earlier versions (3.6?).

levy@fisher.UUCP (Silvio Levy) (08/31/84)

The theory is that sleeping monsters that are created with the level will be
asleep, but if they are created afterwards they are awake.  Thus your dragon
was created after you started the level.

ab3@pucc-h (Rich Kulawiec) (08/31/84)

	Not true...some of the monsters created at level-creation time
	are asleep, and some are awake...the same goes for monsters
	created as you wander about a level.

	Ever seen a sleeping zombie in 5.3?
-- 
---Rsk

UUCP: { decvax, icalqa, ihnp4, inuxc, sequent, uiucdcs  } !pur-ee!rsk
      { decwrl, hplabs, icase, psuvax1, siemens, ucbvax } !purdue!rsk

It's better to burn out, than to fade away...

garret@oddjob.UChicago.UUCP (Trisha O Tuama) (09/03/84)

*****

yes, I'm sure -- I was playing 5.3 and I was not in a maze.

Trisha
World's Foremost Authority on Blink Dogs

bbanerje@sjuvax.UUCP (B. Banerjee) (09/04/84)

>> I've never seen a wandering dragon in 5.3. Are you sure that a) you
>> were in a corridor and not a maze room, and b) you are playing 5.3?
>> I think dragons wander in earlier versions (3.6?).

I recently posted my highest score ever (7500+) with excellent armour
and little else.  This game finally came to an end when I entered a room
and saw a Dragon.  I immediately backed out and split (not feeling
confident enough to vanquish dragons), only to have the "foule beaste"
pursue me.  I was finally done in by the "noxious breath of said worme".

Anyhow, in my previously limited encounters with Dragons, they had always
been stationary.  This one definitely moved.  I dunno if this qualifies
as wandering, but it certainly qualified as motion.

Regards,
-- 
				Binayak Banerjee
		{allegra | astrovax | bpa | burdvax}!sjuvax!bbanerje
P.S.
	Send Flames, I love mail.

mcewan@uiucdcs.UUCP (09/06/84)

#R:cornell:-38700:uiucdcs:34500036:000:977
uiucdcs!mcewan    Sep  6 11:59:00 1984

> I recently posted my highest score ever (7500+) with excellent armour
> and little else.  This game finally came to an end when I entered a room
> and saw a Dragon.  I immediately backed out and split (not feeling
> confident enough to vanquish dragons), only to have the "foule beaste"
> pursue me.  I was finally done in by the "noxious breath of said worme".
> 
> Anyhow, in my previously limited encounters with Dragons, they had always
> been stationary.  This one definitely moved.  I dunno if this qualifies
> as wandering, but it certainly qualified as motion.

No, this does not qualify as wandering. When you go through a doorway,
every sleeping monster in the room (except those that only wake up
when attacked or agravated, like L's and N's) is "shaken" - i.e., there
is some possibility that it will wake up. It sounds like this is what
happened to you.

			Scott McEwan
			pur-ee!uiucdcs!mcewan

"Just because something is obvious doesn't mean that it's true."